Thursday 28 January 2010

[Session 2] Dragon Age - Wednesday 27th January 2010

Write-up by Dangerous Brian


With dawn's light greying the night time sky, the surviving members of the Bann's hunting party set to policing the battlefield, gathering up the arms of the fallen and retrieving treasured objects from the still forms of their dead. Rolland stalks off back the way he came after his brief introduction. Four of his men have fallen and will not rise again. Others are in need of consolation or of aid and there are guards to be posted.

While the Priestess (whose name the party still does not know) administers the last rites to the dying, brigand and hunter alike, Iah tends to the seriously wounded who may yet have a chance at survival. Athough she tends to one injured young man, barely older than Garrett, Iah must finally acknowledge that he is beyond saving. The young hunter tries to communicate something to her but alas he’s too far gone. With his voice so weak, neither Iah nor a hastily called-over Ogden can fathom his last words. He was dressed as a beater. An everyday working man, yet brave enough to give his life in the rescue of strangers.

Nearby, one of Garrett's brothers, standing unnoticed among the wounded, comments aloud that the man likely had a final message for his loved ones. A common enough last wish, he observes in a hollow voice. When Iah voices her dismay that she will not even be able to pass on such a message for one to whom she owes so much, the brother shrugs resignedly. “I am sure”, he says, “that one of the others here can voice some sort of comfort to his family. Maker knows, I have heard such comforting lies myself often enough.

Unthinkingly, Ogden begins rooting through the dead man's pockets. Though his honest intent is to find any valuable keep-sakes the man's family might wish returned, this sight is too much for the exhausted young man who stands beside him. Ogden's first indication of the human lad's rage is the cold touch of a sword point tapping against his shoulder. When the dwarf explains his intent, the youth apologies, but states in unequivocal terms that such tasks are best left to the dead man's friends. Conceding the point, Ogden brushes the dirt from his knees. After rising to his feet the dwarf introduces himself. Garrett's brother introduces himself in turn as Shelby. He thanks Iah for the care of his wounded brother and asks if “milady” needs any assistance.

Laria helps the dozen or so survivors of the hunting party collect the scattered weapons and bodies of the fallen. She encounters a great deal of resistance at first, the grizzled men-at-arms and huntsmen insisting that this is no work for a young lass. One of them asks why a woman would wish to don a sword and armour. Laria explains that she doesn't see why a woman should not be allowed to protect those she loves. Eventually, her persistence wins the men over. After her first off-hand comment about life at the Abbey, a few of the men smile and nod, exchanging knowing looks. One grey-haired veteran kindly explains that she'd “best learn a woman's place in the world fast, 'less you want to embarrass yer lady in front of the king.”

Little respect is shown for the bodies of the Brigands, whom the grey-hair explains are “broken, evil men.” Teiryn Osfric once welcomed such men into his service but Bann Henli drove off as many as he could soon after receiving the benefice of Restenford. In the course of the sometimes ghoulish work among the dead, Laria comes across the group's weapons.

Once Rolland has satisfied himself with the various dispositions of the sentries and calls in the surviving horsemen, he and Iah discuss the days ahead. He explains how Fossett and Shelby found him the day before yesterday and, reasoning that Garrett would have wasted no time bringing the party north, they set out to cut across their trail. When Iah asks for an escort to Denerim, the handsome young Bann points out that he has no intention of leaving her party to fend for themselves and will be travelling with them forthwith to Denerim.

Iah is very keen for Garrett to be taken back to Blackkeep, yet is loath to leave him behind on the road like a discarded toy. However, Rolland explains that Garrett's presence as a witness is required at the reading of the will and that he himself has no intention of returning to Blackkeep. They cannot afford to give Malegaunt time to prepare any surprises on the way. Instead, he will send the wounded members of his hunting party back to Blackkeep with the remaining horses while the remainder of his men escort Iah and Garrett north. He promises to keep one horse so that Garrett can be more comfortably moved and sets two of his men to making make-shift repairs on a two-wheeled cart lying in scattered pieces in the Abbey ruins.

He also takes this opportunity to discuss her choice of companions. He commends her on Ogden's skill and potential as a bodyguard. He also points out that she might wish to see about arranging more suitable attire for her female companion. Iah verbally leaps to her friends defence, explaining they are her companions, not her servants and she will not have them treated as such.

“Companions or not,” he replies, quite calm in the face of Iah's pique, “you are noble and they are not. They will be perceived as your servants regardless of how you feel about them. I suggest you play on it. Every noble needs trusted men -and women- to advise them. And someone like your friend Laria could be very useful as both attendant and bodyguard – provided she does not dress herself so obviously as a fighting woman. Her facility with weapons could be a fatal surprise for an assassin -but not if she dresses like a damned knight!”

Their discussion -while not an outright argument, is loud enough that it attracts the attention of Ogden and Laria, who approach the two nobles just as Rolland begins commenting on Laria's attire. Though she does a good job of hiding it, Laria (being a sensitive nineteen year old) is somewhat distraught by how vehement a reaction her clothing and weapons seem to invoke in every man she meets. Her father's strong disapproval of her life-style is beginning to make much more sense.

When the young swords-woman plaintively asks what's wrong with her clothing, Rolland sighs loudly at his indiscretion and takes this as his cue to leave, offering to share a jug of ale over breakfast with Ogden. Meanwhile, Iah sets about placating her friend and insisting they shall find a way to allow Laria to dress in a way in which she's comfortable and yet will jib with the expectations of society.

As Ogden and Rolland share a quick jug over breakfast, Rolland is keen to press upon the dwarf just how much danger his friend Iah is actually in. He insists that while Garrett and his brothers are good lads they need a few more turns about the practice field before they'll be ready for a proper fight. “Keep your eyes open.” is his advice to the dwarf, “and trust no-one.”

Once blessings have been said over the dead and the corpses of the brigands are set aflame, the company divides in two. Most of the hunting-party, including all the wounded and the Sister whose name the party has still yet to learn, take horse back to Blackkeep. The grey-haired veteran carries with him instructions to send a party of armed men on to Denerim, for safety on the journey back.

Meanwhile, the cart has been securely fastened to the remaining horse and the still comatose Garrett placed lightly aboard. Iah sits on beside him on the wagon, the better to tend his wounds as they travel. Ogden, Laria, Rolland, six members of his hunting party and Garrett's brothers, travel on foot alongside.

Much of the remainder of that day is spent man-handling the cart -gently- through the woods and back onto the road. The sun is already dipping in the sky when the weary party finally smell the river and, soon after, make their way onto the road that runs alongside it through the forest. In deference to the ladies and to their wounded comrade, Rowland offers the party a chance for a rest. Instead, they decide to keep moving forward, though at Iah's insistence Rolland sends two of his men ahead to beg some honey and egg-whites from a nearby farm. She hopes to use these to clean Garretts many wounds.

As they travel, Rolland provides Iah (and to a lesser extent) Laria and Ogden advice on suitable behaviour at etiquette at court. It seems it had not occurred to them that they would be presented before the King and his nobles after the reading of the will.

As the party travels onward, the road becomes busier with peddlers, pilgrims, entertainers and travelling merchants. Here, at the outskirts of the Brecilian forest, the road is joined by many others leading to the manors and estates of the nobility.

That night Rolland pays for accommodation at a travelling inn, he even gets some complaining merchants turfed out to make room for the ladies. A second room is provided for the brothers, with whom Garrett is bunked. Gallantly however, Rolland chooses to sleep outside with his men rather than force another group of travellers from their beds. Not keen to share a room with the two women -what would his father say after all- Ogden joins Rolland sleeping under the wagon.

Iah awakes first, and receives something of a shock when she opens her room door to find Shelby sleeping in the corridor, across her doorway. When she asks just what the young man thinks he is doing, the perplexed youth explains that, it's his duty as her squire to sleep across her doorway at night. He explains it's not just him either. Fossett was out here for the first half of the night as well.

Iah then goes to see Garrett, waiting patiently outside the squire's room until the boys are decent. Garrett isn’t any worse for his difficult day of travel. But nor do his wounds seem to be getting any better. Iah promises his brothers she will find a good physician when they get to Denerim.

While Shelby tends to his wounded brother, Fossett draws Iah aside to ask what Garrett's future will now be. He’s upset that Garrett will no longer be able to serve as a knight. Iah promises that when she is in a position too do so she will see to it that Garrett will be well rewarded for his service. Fossett is grateful, but expresses his doubts that anything Iah could offer will mean as much to Garrett as a knighthood.

In the other room, Laria finishes dressing. Having been greatly affected by the comments of the men yesterday. She has been mulling over her attire and considering how to make herself more acceptable. She has been fighting the nun's efforts to force her into ‘lady like’ wear for years. Though it pains her to do so now, she has no wish to risk alienating Iah from the other nobles because of her scandalous dress. As such, she dons one of Iah's spare novice robes from the convent and makes her way down to breakfast.

Inside the inn, Rolland and his men sit for breakfast with Fossett, Shelby, Garrett and the party. A now-awake but extremely morose Garrett eyes his ale and stew wistfully, rubbing his swollen jaw, still unable to speak. However, Rolland wins many points with Iah and the others when, in a surprising display of sensitivity and fore-thought, he produces a freshly cut reed from the river bank, obtained that morning while he washed. While Garrett gratefully sets to drinking his ale through the benefice of the hollow reed, Iah mashes the stew which Garrett's brothers in-expertly begin to feed him with a spoon.

When it is revealed that Ogden paid for breakfast, Rolland promises to re-imburse him. Ogden grumpily asks for that in writing and is astonished (along with everyone else from the convent) when Rolland cheerfully admits he cannot read. Some of the hunters laugh at the trios comic expressions of surprise, prompting Rolland to explains that most folk -even merchants and nobles- outside of the church are illiterate. When Ogden grumpily explains his ignorance is due to never having left the convent, the hunters joke amongst themselves and promise to take him to the Pearl (those of you who have played the computer game will know the Pearl to be a high-class brothel). Ogden asks if it’s a cave with jewels. Rolland laughs:

“Well lad, you'll definitely be digging in something if you go there.”

He suddenly goes pale when he realises just whose company he's sitting in. His band of hunters is not slow to laugh good naturedly at his expense.
At that, the Bann decides it’s time to go.

Late that morning the company peaks a rise, finally able to see the city of Denerim itself. Up until this point, Brigton, a paltry town of 3000 people, had been the largest settlement ever seen by the convent-fellows. To a see a settlement bigger than they could imagine certainly takes their breath away.

Or perhaps that was just the smell. It reeks. Even from this distance the odour of human filth and unwashed bodies wafts in the air towards them. Even this late in the morning, massive queues wait outside the many gates. It is here that Rowland bows to Iah and says ‘I present to you the capital city. Denerim.

Iah and Laria are greatly impressed.

Unimpressed, Ogden merely comments on the smell.

Rolland explains that it may take until nightfall for the party to gain entrance to the city. He advises that this is where they must part. Rolland is too well known in the city, and for the group to be seen in his presence would put them in too much danger. He tells Iah and her party to stay at the Grey Minstrel inn.
“Just don't let the dwarf sing. The inn's haunted, by a former minstrel they say. Bad music sets the ghost to throwing pots and pans.” He thinks for a moment. “In fact, best not to even let him drink.”

Rolland advises that Iah and her companions use the morrow to acquire some suitable court atire – the squires have sufficient funds in their possession to take care of any “reasonable” bill in this regard. And, he jokes, given Iah's mother's penchant for rich and expensive clothing and high fashion, there's a good chance the boys will know all the best dress makers in the city as well.

“What if we need you?” Laria asks

“Send one of the boys to find me at my town-house. They know the way. But be wary: I am not a friend of Maleguant. My town house is sure to be watched.”

Rolland promises to fetch them on the second morning and escort the party to the Ironshield's banking House, where the will shall be read, and thereafter to the King's Citadel for her ritual presentation before the Bannorn. He reminds them of a few courtly manners and points of etiquette then takes his leave, he and his men heading towards the Noble's Gate while directing Iah and her party towards the Merchant's Gate, where they will attract less notice.

“Remember, discretion.” are his parting words.

The six travellers (Iah, Ogden, Laria and the squires) spend the better part of the next four bells waiting in the queue for entry. By the time they reach the guard booth, night is falling and already those in the line behind are fretting about being locked outside for the night. They very quickly pay the gate tax and, after making brief enquiries regarding directions to a surgeon, receive a resounding endorsement of one Dr Alnwick from one of the guards. The guard in question swears that the old boy is the best surgeon in Denerim when it comes to battle-field injuries, emphasising these claims by tapping his wooden eye with the tip of a dagger and gnashing his wooden false teeth appreciatively.

With darkness falling on the city, Shelby and Fossett hire three torch-bearing guides to lead them through the darkening streets of the Merchant's Quarter. The guides keep them to the centre of the roads to avoid the muck in the “kennels” (where the locals dump their night-soil) and to keep them safe from footpads lurking in the alleyways. So dark is it beneath these seven story tall buildings, that without the benefit of their guides, they would surely become lost, easy prey for thievery and murder.

Eventually, they reach the Grey Minstrel Inn. Shelby goes to wake the stable boy while Fossett helps Garrett down from the wagon. Inside the Inn, they are greeted by a haggard looking she-elf. Far from being a great beauty as described in the tales, the City-Elf seems worn out by her short life of toil and labour. Very tired and thin, she asks what sort of rooms would be required and for how long the group will be staying. The four boys share a single room with two large beds, while the ladies treat themselves to a room with a bed big enough for four and the luxury of a bath. When Ogden and Iah split the cost between them, Fossett seems mortified. He explains that a lady should not bother herself with such trifles as paying tradesmen. He adds that Lady Nimue left the brothers well financed to deal with any expenses on the way. He clinks a full purse meaningfully.

Iah pointedly replies that she's not a lady yet – and that they are trying to be discreet.

Fortunately the elf appears not to have noticed. Likely, she has had a lifetime of experience in appearing not to have noticed, but there you go.

Wisely, Ogden suggests that he and the boys (the healthy ones at least) keep a watch. He volunteers to take first watch seeing as it was his idea. Shelby and Fossett decide among themselves who will take second and third. After a brisk dinner and the ladies return to their rooms for a bath. All then head to bed.

In the morning, Iah dresses herself and opens the door to find Fossett snoring against the frame. Visiting Garrett, she finds Ogden on the floor is still snoring happily, unwilling to share a bed with other men. Garrett is looking a bit better, the swelling has gone down and he is able to mumble a good morning. At least, that's what everyone assumes he said. Iah sets to work changing his bandages.

Meanwhile, Shelby clangs two sword blades together above Ogdens head but the insensate dwarf only grunts. Finally, Shelby kicks him in the gut and he awakens with a start.

Breakfast is as uneventful as the evening before. The inn does seem to be busy. A pair of flutists play a melody while everyone eats, perhaps to keep the ghost satiated. Laria eats quietly and trys hard not to stare too intently at the attire of the gentry and ladies. She can't imagine ever wearing anything cut so scandalously low as that, exposing the bosom, and desperately hopes to see a woman wearing something modest but fine, that might actually allow her space to hide a blade.

An early start sees a very reluctant Garrett being marched off between his two brothers to the surgeon. Scalpel lane seems an ominously, quiet place, which passers by scurry through with unseemly haste. Once in a while the air is rent by the odd scream or yell. Garrett looks particularly pale after each such disturbance, while Ogden and his brothers inspect the various name-plates by the doors, looking for a certain Dr Alnwick. Eventually they find Dr Alnwick’s door. A plump young woman, scrupulously clean, answers the door and ushers them in. The hallway is cluttered with boxes containing wooden peg   hooks and other other replacement limbs. As they are led into the surgical room, they see that one half has the look of a carpenters workshop, with saws, files, off-shoots and even paint tidied away in orderly fashion on the worktop. Garrett starts to visibly shake.

Fortunately, the second half of the room is far more to be expected. A large board with several dark brown stains stands beneath a large bay window, with marvellously fine and even glass panels that admit excellent natural light. All the surgical tools are laid out neatly on a white cloth while unused linen bandages soak in a mixture of honey and egg-white. Iah approves.

The doctor enters briskly and does his work. He examines Garrett's entire body with hand and eye, looking for other, unseen wounds. He proceeds to trim off a few of Garrett's finger stumps with a bone saw, and measures the dimensions of his still raw eye-socket with a thin wooden needle notched with measurements, with which he roots about in the vacent socket. Needless to say his brothers and Ogden have a hard time holding him down.

The whole procedure costs 50 silver, but Garrett will be provided with a glove with metal false fingers, ivory teeth and an expertly painted glass eye. However, Garrett will have to return in one month for the glass eye and the false teeth. Given the trauma of the examination (several bone stumps filed and sawn, a few teeth removed, a needle-poking around in a still weeping eye socket, cauterization and sewing of the remnants of an ear) the doctor insists the boy is not to be removed and should be collected tomorrow.

Content that his brother is in good hands, Shelby takes Iah, Ogden and Laria to the nobles quarter where, due to the less than appropriate garb of his companions, he has to bribe the guards a silver-apiece to get them in. Shelby is a particularly fine dresser. Iah explains to Shelby that she is looking for a complete wardrobe for herself and Laria and a few items for Ogden. However, she has a special request- she is looking for someone who might design outfits for Laria that would be appropriate for her sex and station as companion to lady, but which would also offer concealment for several weapons.

Shelby, being something of a rake in the making, knows just the place. Lyza, the proprietress of Silken Dreams, somehow managed to drag herself up from mending hems in the alienage (a Elfen ghetto) to making dresses for the nobility. Shelby winks slyly and admits that, while she certainly has a gift for embroidery and fashion, one has to wonder where on earth a stinking knife-ear got the money for that sort of social leap.

Silken Dreams proves to be a very busy shop. Iah and her companions must wait outside for no less than two hours before being ushered in by an impeccably dressed young woman in a rich, colourful gown and silver tiara. Splendid as this young woman is, her beauty simply pales in comparison to that of her own mistress. Lyza herself is everything an elf is in the ancient tales in supposed to be. Beautiful, poised, graceful, serene. Her long blonde hair flows freely down her back, her fair skin, so pale as to make it seem as though she has never spent a single day in sunlight, is enhanced by skilfully understated make-up. The silver wires bound into her magnificent golden locks alone must cost a small fortune, and the jewels decorating her magnificent tiara match perfectly the amethyst of her eyes.

The attendant looks them up and down meaningfully and enquires: “Are you sure you have the correct shop?”

Lyza herself hushes the girl and glides forward with near-ethereal grace while Shelby rather obviously shakes his fulsome purse. When Iah explains what she wants (the beginnings of a complete wardrobe) and when she wants it (at least some of it by tomorrow) Lyza smiles demurely and, offering her hand, welcomes the daughter of Lady Nimue to her shop.

Iah, Lyria, Ogden and Shelby all gape.

“How... how did you know me?” Iah can only gasp out.

“My dear,” the dressmaker beams with teeth so polished they could be mother of pearl, “Who else would need a whole new wardrobe in less than a day? Now, we shall have to shut the shop. No other custom today,” she instructs her attendants, “We have a long, long night ahead of us.”

After Iah explains what she needs for Laria, Lyza smiles in a conspiratorial fashion and admits she “understands perfectly”. A dizzying whirlwind of activity, the dressmaker makes decisions on cloth and colour without consultation, sends her girls out to buy appropriate jewellery discusses hair-styles and generally leaves Iah and Laria absolutely bewildered and delighted. Shelby beams, obviously pleased with himself, as Iah and Laria are treated as queens for perhaps the first time in their lives. Meanwhile, Ogden's measurements are taken (by Lyza's youngest apprentice). Once these are completed, Shelby takes him off to Torr's Armoury.

The dwarf's eyes practically pop out of his head at the quality of the workmanship – far better even than anything his own father could produce. After learning that it will take at least a month of near-daily fittings for plate-mail to be made to order by the massive, bronze-bearded human for whom the shop is named, he contents himself with a new hauberk, boots and helm of heavy mail which is altered to fit while he waits. It's expensive, but Shelby explains that Lady Nimue was quite generous in allocating the squires funds for the purpose of outfitting Lady Iah. Although, he is quick to point out, they were only expecting to have to outfit Lady Iah.

By the time Ogden returns to Silken Dreams, the ladies court clothes for the morrow are ready and the girls are now dressed in everyday clothes more appropriate to their new-found stations. While Lyza and her girls promise to work through the night so that they have at least a partial wardrobe for travelling to Iah's new lands in the next few days (wherever they may be) the elf also reminds them that she will be sending two of her girls round in the morning to fix their hair. Shelby pales when he hears the bill, and hastily attempts to stammer out that he doesn't have anywhere near so much money as that. But the street-wise elf shushes the lad before he can gather his wits. Smiling warmly at Iah, Lyza notes that she has it on good authority that “The daughter of Lady Nimue's credit is good.” Feeling they have made a friend, the girls leave the shop in the company of Ogden and Shelby and, at the Noble Quarter gates, once again hire torch-bearing guides to lead them safely through the darkening city streets.


Bright and early the next morning an honour guard of 12 knights in full armour, with Rolland at it’s head, arrive at the Inn. To his surprise, Fossett (who helped his brother home with the assistance of a few hired men the night before) announces that the ladies are nearly ready. It seems that Lyza was as good as her word – her girls arrived before dawn.


Rolland visits the squires and is glad to see Garrett looking far better than he expected after learning of his minor surgery. He tells Ogden he will have to comb and braid his beard as it looks like a hedgerow. It is at that moment that the two girls enter the boys room, and Rollands jaw verily touches the floor for a moment before he recovers his wits. Iah is resplendent in a gown of amethyst silk, cut low to reveal tantalising hints of flesh while remaining remarkably modest as befits a former oblate. However, the gown reveals just enough to tantalise the imagination, and in combination with Iah's wonderfully applied make-up and coiffed hair, it seems he must be looking at a different woman. And then his eyes are drawn to Laria, and his jaw near repeats the self-same motion of a moment before. Her transformation is, perhaps, even more astounding than that of Iah. For she wears tight brown breaches that do well to show off her finely shaped calves, while a split frock coat of green and cream is fastened long enough to leave her shapely, swords-woman thighs in shadow. The long hems of the frock coat split away to either side of her legs and train backwards to flow behind her, never quite low enough to touch the floor. Over this she wears a stomacher of cream satin embroidered with thorn bush of black roses. A wide brown belt holds her dagger and a sword.


Seeing his glazed expression pass from one to the other, Iah, though herself flustered, glows over her shoulder at the blushing Laria and adds that “Lyza believes Laria shall start a new fashion.”


Looking at Laria, in her elegant yet un-confining and modest outfit which, as a soldier himself, he can quite plainly see would not restrict her movements in battle, Rolland can't help but wonder what his comments back at the Bandit camp might have started.


He kisses the hand of each lady in turn, but is startled when Iah offers her arms first to Garrett. The boy, equally startled, is quick to take it. He beams broadly, despite his many missing teeth, when his mistress comments that his new eye-patch and black satin gloves make him look quite dashing.


Brief hilarity ensures when the Bann thereafter offers his own arm to Laria. She looks panicked for a moment, not knowing what she's supposed to do, when Rolland leans in closer and whispers quietly that she should slip her own hand into the crook of his elbow. Red-faced but relieved, Laria allows Rolland to steer her downstairs after Iah and Garrett, where they board the Bann's coach for the short ride across the merchants quarter.


Ironshield House is more like a small keep than an actual town-house. Rolland explains that the House is head-quartered in the Free Cities, but that the banking family is the most powerful and most reputable in Ferelden, whose other lending houses are almost all run either by criminals or by elfs. The party – Rolland, squires and convent-fellows- are led through many corridors barred by thick metal doors by an honour guard of six, black-garbed Free-City duellists. Eventually they are lead into a small chamber, where a reed thin man in red robes and a black hat sits behind a large desk. About twenty chairs are arranged in three rows before his desk, each covered in red velvet, while marble sculptures and oil-portraits line the walls.


Rolland indicates that Iah should join him in the front row. Ogden, Laria and the squires take their seats in the second and third rows behind Iah. After only a few brief moments they hear the sounds of a petulant argument from outside the room. Thereafter, the door is thrown open and an eighteen year old youth, his silver-hair bound behind him in a pony-tail, stalks into the chamber and down the isle. His appearance is unmistakable. The family resemblance obvious. Save for the silver-hair, this boy is the male-doppleganger of Iah. He paces down the isle, his face a mask of hatred. The youth seems almost ready to assault Iah when a grey-bearded old Patriarch, bald and dressed all in black, places a hand on the youths shoulder, quietening him.


The old-man spares a brutal glare for Bann Rolland, who stands to return the grey-beard's gaze unflinchingly, his eyes equally hate-filled. The House guards place their hands on their weapons, long thin swords the likes of which Iah has never before seen, the message clear. Yet all three men take -or resume- their seats without further incident. Despite Iah's questions, Rolland will say no more other than to confirm that this is indeed Malegaunt, and the old man with him an advisor every bit as black-hearted as the lad himself.


Not long after, loud-clumping foot-steps can be heard approaching. As the party turn to look over their shoulders, they see a broad-shouldered dwarf, his beard every bit as wild as Ogden's had been earlier that morning, stomp into the room. He pauses in the door way for a second, giving all present a good opportunity to take in his ornate full plate armour and the diamond-toothed warmaul hanging across his back. The dwarf unfolds his arms and places them on his hips, sending glares towards Malegaunt and his advisor, who pointedly ignore him. Yet the gesture reveals the white and blue griffon picked out in gems upon the dwarfs breastplate.


“Grand Master Dolgan.” Rolland whispers. “Head of Fereldan's Grey Wardens”.
As Ogden oggles the dwarf's expensive armour and weapons, Dolgan burps loudly, and takes a seat in the third row, his back to a corner of the room, and waits in sullen silence.


Rolland rises from his seat soon after, a welcoming grin splitting his features, at the entrance of a red-headed priestess of middle years. The two embrace fondly for a moment, and Rolland introduces the woman as his aunt, Mother Superior Thenestra, High Priestess of Denerim's Cathedral. The woman's eyes well-up at the sight of Iah, whom she remarks is the very double of her mother at the same age. Thenestra insists on giving Iah a warm hug and whispers Iah's mother loved her daughter very much. Iah herself is a little over-whelmed, first by this woman's greeting and then by her comments about her mother, but perhaps by now she is beginning to realise what a sacrifice her mother made to ensure her safety.


Finally the last witness arrives accompanied by a great many armed courtiers. Four take-up position inside the door. The rest are made to wait outside by the black garbed Iron-Shield guardians. At first glance, the individual they escort appears to be a boy of no more than 8 or 9 years, but as he draws closer his age is belied by a full growth of beard. Everyone hurries to their feet and bows low. This is Prince Alistair, King Leopolds nephew and only heir.


Only now does the man behind the desk make any move to speak. With an imperious gesture, he summons forward two servants, each carrying a red velvet cushion. Upon one sits a small, locked chest. Upon the other, a key.


With the two items set down on the desk before him, the representative of House Ironshield applies on to the other and produces a rolled piece of parchment. After lifting the parchment high to display the intact seal, he opens the document and begins to read:


THE LAST WILL AND TESTEMENT OF LADY NIMUE ANNORRA
ARLESSA OF IRONKEEP AND BANNORA OF RESTENFORD


Be it know that, in accordance with the law, I leave to my vile and in-conscionable son my everlasting scorn -as befits one torn from me in so vile a manner and sired by so evil and repugnant a man as Arl Osfric – only those lands that remain rightfully his by law. Namely the Arldom of Iron Keep.


Even before this portion of the will is finished, there is a stir from the corner of the room in which Malegaunt sits. Despite the hand of his elder companion upon his shoulder, the boy seems eager, desperate even, to leave his seat. As soon as his inheritance of Iron Keep is confirmed, the lad leaps from his seat and stocks from the room, his companions hurrying behind him. The lad stops, briefly, for but a second to launch a ball of spit towards Iah. Rolland is nearly out of his seat by this point, but Thenestra restrains him and Ogden feels both Foccett and Shelby lean their weight against him. In moments, the youth is gone from the room.

The Will's reader seems barely irked by this interruption. Quite content to wait for this unruly youth to leave before returning his gaze to the parchment he holds and, once again, proceeding to read.


Let it also be known that as my widows portion I retain and have claimed for myself the lands of the Bann of Restenford. These I leave to my first-born and natural daughter, whose name and identity at this time I know not but who was named Annorra at her birth. I leave it to my faithful and trusty servants, Squires Garrett, Shelby and Fossett Unuthstill, to fetch my beloved daughter from her hiding place in the Abbey of Ever-Lasting Flame and bear her hence to the reading of this will and her investment as heiress of Restenford.


At this, Iah raises her hand to her mouth, until now unaware that she bore a different birth-name from that she has now. Behind her, Laria places a reassuring hand on her shoulder, which Iah pats in grateful acknowledgement of her support.


You shall know her by her strong resemblance to me in my youth and by the ring, my ancestral signet, which she carries with her. You shall know her also by the testimony of Grand Master Dolgan of the Grey Wardens, Bann Rolland Henli of Blackwood and by testimonies, in person or by letter, of the Abbess of the Everlasting Flame and Ser Farradin, Templar, of that place and by the oath of Mother Thanestra, Mother-Cardinal of the Chantry Cathedral in Denerrim. 


At this, the IronShield looks up from his Will, checking off a mental list as he looks about the room. “I do not see Abbess Amelia or Ser Farradin at this time. Do we have their letters of testimony and Lady Nimue's signet ring?”


“Yes, yes I do!” Declares Iah hurriedly, and with a trace of triumph in her voice. One of the black-garbed guards examines the ring closely before returning it to Iah with a nod of satisfaction while another hands the two letters to the will-reader. The thin official spends a few moments reading over the will in silence, impressing all present by his ability to read the will without having to pronounce the words aloud. After a few moments, he grunts and sets the letters aside. “The testimonies are in order. Does any here dispute the identity of the Lady Annora....”


“Iah” Iah interjects.


The will-readers reaction is to scribble a simple annotation. “So noted. Lady Iah once called Annora. Any objections as to Lady Iah's identity?” Having received no objections, (perhaps why Lady Nimue was so at pains to insult her son in the opening paragraph of the will) he returns to reading the will.

To this daughter Annorra – now Iah - I leave my widows portion, the Bann of Restenford and all the lands, monies and taxes therein. To her also I leave my treasury, banked with this noble House of Iron Shield, that it might be put to better use in strengthening the defences of Restenford rather than building the armies of Iron-keep. I grant her all rights as heiress as is my right in the law as a three-times widow. I name Bann Rolland Henli of Blackwood as her overlord before all for these lands of Restenford, and the King as Rolland's overlord thereafter. 



There is a brief rustle at this last part, as of people shifting in their seats, however, Rolland seems entirely unsurprised and smiles re-assuringly at Iah. “Trust me,” he mouths.


Yet to be worthy of this generous act, I demand from my daughter certain worthy deeds in return.


One, that she Knight Squire's Garrett, Shelby and Fossett of Unuthstill forthwith upon being ratified heiress of Restenford by the King and that she undertake to provide for them as long as they provide her service in turn.


“Done. And gladly!” Iah again.


Second, that she give immediately the Manor of Mosston in “perpetual gift” to my lord Bann Rolland Henli of Blackwood, naming my daughter as his overlord for this manor with the King in turn my daughters overlord for Mosston. Should he refuse this gift, then shall Restenford belong to my son and Rolland's days as Bann of Blackwood be most likely short.


There is a stunned silence for a moment as the ramifications of this sink in. Then the room erupts in laughter, even the man reading the will permits himself a small smile. Iah, Ogden and Laria are the only ones who seem utterly lost. Rolland looks rueful for a moment, but then seeing the look of Iah's face he cannot help but join the laughter.


“What?” Iah asks, but Rolland can only shake his head, part in wonder, part in admiration.


Behind them, Grand Master Dolgan roars out. “By the Stone! I'll miss playing chess with that woman!”




To Dolgan, for his service as witness, I leave my ivory and onyx chess board and pieces. I do so know how much you shall miss our games of chess.


The room erupts again, and this time it is master Dolgan who is at first stunned, and then laughing loudest. The burly dwarf actually slaps his thigh in sheer joyful amusement. Iah especially has tears in her eyes – but not just from laughter. She has never felt closer to her mother at this moment, at this sign of unexpected, insight and humour. A warm glow surrounds her, almost as if Nimue were in the room with her and she were enfolded in her arms..


To Rolland I leave my love and gratitude for his many years of faithful friendship. You have already gained much at my hand. Protect my daughter as you protected me. Prove yourself worthy of your promises to, and of the trust in which I hold you.


Beside her, Iah sees a lump form in Rolland's throat. He nods, as though making a silent promise to himself - or to an absent friend.


To Mother-Cardinal Thenestra, I leave my eternal and undying love, my collection of letters, journals and diaries and my illuminated copy of the Prophets Life. May we meet again in a more spiritual place.


Thenestra, herself sitting next to Iah on the opposite side from Rolland, lifts a linen handkerchief to her eye, tears unabashedly running down her cheek. Her mouth forms the silent words: “Goodbye dearest Nimue. Farewell.”


To the King, my once love, I leave only my regrets that our lives did not unfold as we had planned so many years ago. The love I bore you then I bear still, it's intensity diminished by time, perhaps, but burning still.


The thin man looks up from his reading. "That is all." And so the will-reader sets his signature and seal to the will, leaving the room briefly to have copies made. To be signed and sealed by all present, as witnesses. As Rolland rises from his seats, Iah asks Thenestra to explain the reason for all that laughter when it was announced Rolland was to have one of her manors from her.


The Mother-Superior can only grin and smile. “You're only heiress to Restenford. Not the actual Bann. Though you are the de-facto Bann until you are married. Rolland, as your overlord, gets to marry you off to whomever he should choose.” She smirks, “Even himself.”


Iah gapes, but Thenestra quickly continues. “Of course, now that you're his overlord, he can`t marry without your permission. So he'd better not go picking your husband for you unless he wants to spend his life a batchelor!” The woman chuckles. “Poor Rolland. But oh how I'll miss your mother!” She is still chuckling to herself when she rises to greet Dolgan.


Behind her, Iah sits in wonder. For the first time in her life, she feels she has learned something of her mother. Her wit. Her canniness, her obvious affection for those she counted friends – her love affair with a king! More of all, Iah has learned that her mother truly loved her. For Nimue has given her the greatest gift of all. Something she herself did not have until far too late in life.


Freedom.




[next] session three
[previous] session one
[background] life of lady nimue

Sunday 24 January 2010

[Session 1] Dragon Age - Sunday 24th January 2010


Write-up by Dangerous Brian


Year 98 of the 9th age, the Dragon age. 

The cool stillness of the early Autumn air does little to dispel the gloom of an overcast sky. In the herb garden of the Abbey of the Everlasting Flame, Iah and her secret mentor in the magical arts, are collecting fresh herbs and discussing the merits of spider web poultices. Meanwhile, Ogden is pumping bellows in the smithy by the main gate, where his father is heating pig-iron in preparation for re-shoeing several of the Abbey horses. Outside the Abbey walls, Laria is in the south orchards picking chestnuts with the sisters, all under the prissy supervision and direction of Sister Auburn, the Prioress.

Laria's attention is distracted by the approaching sound of galloping hoof-beats, a rare sound in this isolated place. She reports the noise to Sister Auburn, who excitedly lifts her habit up above her ankles and scurries off up the Abbey itself, to make preparations for receiving guests. It's not long before the noise recedes into the distance as the horseman continues galloping up the hill towards the convent itself.

Ogden's father is not amused when interupted by the sound of the wooden log that serves as the Abbey's door knocker being slammed into the gates. He mutters to himself about the timing of the intrusion – just when his boy Ogden has the coals heated to the perfect temperature. With admonitions to keep the heat up, Rowan temporarily abandons his duties as smith to attend to his duties as Porter. Grumbling, Ogden continues to pump the bellows until his fathers return. Ogden is rather surprised when his father tells him to leave the bellows and go fetch Iah to the office of the Abbess. Leave the pumps and let the Iron grow cold? His father has never allowed that to happen before. Realising that something important is on the offing, Ogden pauses only to sluice off some of the accumulated soot and dust from his clothes and hair with a water-filled bucket and rushes off to the herb gardens to collect Iah.

As he leaves the smithy, Ogden sees his father talking to a young, weary human male, who’s been travelling hard. Though travel-worn and fatigued, his clothing is as fine and expensive (allbiet more muddy) than anything Ogden has seen at the Abbey. Rowan and the messenger seem to be talking earnestly as Ogden's mother, Ethelia, looks on through the window of the family's guest-house cottage.

When Ogden throws open the gate to the herb garden, allowing it to thump into the stone of the garden wall with a clash of metal, the herbal discussion has moved only from poultices to the relative merits of fennel and flax. Iah's reaction to the intrusion is somewhat waspish at best, but, nonetheless, she makes her apologies to Sister Vulia and accompanies her childhood friend to the Chantry building. For it is here that the quarters of the Abbess can be found.

As they reach the ornately carved and painted double doors to the chantry, they espy Ser Farradin, Laria's father, trudging towards them, looking very serious. However, as Iah comments, that could mean very little: the severe knight almost always appears troubled and careworn, as is only natural for anyone with Laria for a daughter. They generously wait for the knight to join them, at which point Ogden (at Iah's urging) holds open the door for the others.

While the convent may be small, with a mere seven sisters and only a handful of lay-folk, it is certainly prosperous. Gold and silver statuettes adorn the walls, the stained glass windows (though in need of a good dusting) are of an even thickness and the quality of the stain is magnificent. In the centre of the chantry worship hall, beneath a round stained glass window in the shape of the sun, stands the ever-burning flame itself, it's bronze brazier emitting a sweet-smelling grey smoke.

They make their way through the worship hall and (after making suitable genuflections towards the altar) turn left towards the Abbess's small suite of rooms. From the sounds coming from within as the trio reach the doors, it is clear that Ogden's father and the messenger are already inside.

Odgen knocks on the door. It is Abbess Amelia herself who opens it. The usually serene Abbess wears an unhealthy pallor, as though she has received some troublesome news. She quickly ushers Ser Farradin into the room. Iah and Ogden are left outside with instructions to wait. From outside, the two youths can make out little of what is being said, yet from the timbre and pace of the conversation, the news certainly seems grave.

Shortly after those within the room are joined by a scurrying Sister Aubern, the door opens once again as Ser Farradin leans out: ‘Go fetch that daughter of mine.’ The door closes swiftly. The Templar did not even pause long enough to receive an acknowledgement.

Iah and Ogden argue briefly amongst themselves, on account of the fact it clearly doesn't take the both of them to run such a simple errand. But eventually they both depart to find Laria. By the time the pair arrive, Laria and the sisters are enjoying a moment of fun now that they are free from Sister Aubern's stern supervision. A chestnut fight is in progress while Sister Portia, a voluptious and cheerful young choir mistress with arms thick enough to rival Rowans, makes a show of shaking chestnuts from the tree with main strength alone. Naturally, Ogden says something a trifle unwise and receives a full-scale chestnut barrage from the ladies in return.

After a moments laughter, Iah and Ogden finally manage to pull Laria aside and explain what little they know about events at the Abbey. Agreeing that something odd is in the air, the three hustle quickly back up the hill and soon finds themselves once again standing outside a certain thick wooden door. This time, however, they are greeted by the sounds of an argument in full swing.

Eventually, a near-tearful Sister Aubern opens the door once again and bids the three youths enter. It is very cramped inside. The Abbess restricts her living space to a single room, much of which is occupied by a bed, dresser, desk and a few scattered chairs. About the room stand the Abbess, Sister Aubern, the messenger, Rowan and Ser Farradin. After a moment of awkward silence, Amelia tells Iah that her mother, whom Iah has never before seen or even heard spoken off prior to this moment, has died. Iah clutches the black lotus necklace she wears around her neck, the only keepsake she has of the woman. There is yet another awkward silence, though this one stretches far longer than the last.

It is Ogden's father Rowan who breaks it. “Never mind lass, there's always a brightside. And the brightside this time is that you're rich!” The messenger looks just as irked at Rowan's attitude as everyone else, but goes on to explain that Iah's mother was the famous Lady Nimue- the single most powerful woman in the Kingdom, the Queen herself included. It seems Iah now stands to inherit some of her mother's lands. The messenger introduces himself as Garrett, one of Lady Nimue's squires, and hands Iah her mother's signet ring. However, he goes on to explain that matters are not so simple as Rowan would have her believe. For one thing, her half-brother Malegaunt is not likely to appreciate her sudden elevation to the ranks of the nobility. Nor is he likely to simply stand-by and allow a bastard to inherit some of “his” lands. 

At this point, Ser Farradin speaks up an explains something of Iah's complicated family history. He explains that Maleguant's birth came about as the result of his mothers forced-marriage and legal rape by a robber Bann by the name of Osfric. Something universally condemned at the time but which neither the King nor the Chantry had the power to un-do once done. He explains that until the recent death of “Teiryn” Osfric, her mother was largely a prisoner and only recently came into her own as a powerful and influential figure. One whom has done everything she can to ensure that her hated son does not come to inherit the full power of his malevolent and evil father.

Garrett explains that he has come to escort Iah to Denerim, the capital city of Fereldin, where the Will shall be read and ratified by the King. However, he points out that this will not be easy. In accordance with custom, a single day after Lady Nimue's death, the King will have announced the names and locations of all the Will's beneficiaries to the Bannorn (the parliament of nobles). Though the actual Will itself will not be read till all the beneficiaries arrive in Denerim, it is likely that Maleguant already knows her name and present location – and will take steps to prevent her ever reaching Denerim. 

It seems Laria and Ogden are keen not to be separated from Iah, something which makes both Rowan and Ser Farradin very proud, though its plain by the presence of the other two youths in the room at this time that they had expected nothing less from their progeny. Neither of the two men - dwarf or human - say anything. But the large lumps in their throats reveal all. Garrett urges the three to be ready to leave as soon as possible. The Abbess agrees, and states that if the trio have any matters they wish to attend too, they had best do so now. Rowan mutters something about supplies and horses and leaves the room at a trot. Laria heads off in swift pursuit to the stables to help the dwarf prepare the horses and saddle a remount for Garrett.

Ogden’s mother is already packing for him. She’s trying not to cry (and miserably failing) and insists on fussing over her little boy. Ogden is embarrassed by the attention. The young dwarf finally admits to his mother that he’ll miss her and that sets her off. Ogden sighs audibly and relents enough to at least give his weeping mother a hug.

Sister Vulia is still in the herb garden. It's here that Iah finds her. The girl is still rather flustered when she arrives but Vulia is keen to hear whatever gossip she brings. Iah is furious to learn that Vulia already knew of her history – as did all the nuns, in fact. Iah gets a bit willfull and complains that her life is falling apart and that no-one else understands why she is so upset by all this. Vulia doesn't sound very sympathetic. She demands the girl pull herself together and tells her she should be grateful. Most young woman Iah's age can only dream of being rich and powerful, with every handsome noble in the kingdom competing to win her hand. Vulia eventually apologies if she doesn't seem to particularly care about why Iah is upset. But she tries to explain why she feels Iah should be excited. Why should Iah care that a woman she never met has died? What, after all, did Iah's mother ever do for her except shut her away in a convent? Iah just doesn't think it's fair. She half expects a suitably nun-like reply, something about how the Maker works in mysterious ways. When Vulia simply replies “Why should life be fair?” Iah reacts as though she's been slapped.

“But I have a price on my head now!” she retorts.

Vulia gives her a very parental look. “Iah, you had a price on your head the moment you cast your first spell.” 

It's a very subdued looking Iah that eventually joins Garrett and Ogden at the Abbey gates.

After saddling the horses, Laria goes to speak to her father, who has been lurking around her like a lost sheep trying to think of something to say. They try their best, but though Farradin clearly loves his daughter, they have never been close. He clearly lacks for anything to say to her, and can only offer a few last minute fighting tips and a warning to keep her shield up until the moment she strikes. He opens and closes his mouth a few times, as though there's something more he dearly wants to say, but the words do not come. He has never been able to understand his fiercely independent, tom-boy daughter and now he worries he will never again have the chance. The hug he gives her is awkward, more like the way two men would embrace while cheering on their favourite at a race, but it is, at least, a start.

A few moments later, the four travellers are mounted and make their way out the gates. The sisters are there to wish them well with song and prayer. Garrett leads off. Iah is given a second ring by the Abbess as a keepsake before she rides out after the others, along with two sealed letters, one from herself and another from Ser Farradin. These, she explains, are sworn testimonies that Iah is indeed the natural born daughter of Lady Nimue.

As the four ride down the hill, Garrett leads the party while Ogden rides beside Iah and Laria brings up the rear.

They ride southwards down a small path to a crossing where they take a road leading west to the small town of Restenford, past it's yet unfinished castle. The party rides on through the town, not stopping to purchase supplies and other useful items at the insistence of Garrett, then turn northwards, following the East Resten river, riding past farmlands and homes. Not long before sun-down, they arrive at an old, near-broken-down bridge over the river, with a road leading to a small village (which Garrett names as Vintiver) just visible through several miles of fields and small orchards. A few large tents are pitched near the village, along with large, exotic looking wagons. Garrett impatiently explains that these are the wagons of Drellish elves. The young squire insists that the group must ride on if they are to reach the town of Brigton, at the fork of the East and West Resten Rivers, before the gates close with full nightfall.

However, it has been many hours since the group left the Convent, and for Iah especially the events of the day have proven most exhausting. She insists on taking a rest. Though Garrett is reluctant, Iah will not hear off his excuses and so, giving up, he leads the horses down to the water (under shelter of the bridge) to drink.

After only a few moments there can be heard loud noises and disturbances from the trees close to the road. Garrett and Ogden head back up the river bank to the road to investigate. They find a badly wounded man blundering through the bushes and rush to aid him. Very quickly It becomes apparent that this man has been savaged by some wild beast – though, equally apparently, he has also been shot with a black-fletched arrow. In pain-wracked delerium he calls for his family and mutters about demons in the woods.

While Ogden and Garrett debate what to do – they have a lady to protect (well, technically two ladies but Garrett doubts that the young woman in armour needs much in the way of protection) when a terrible howling rends the air and a huge diseased-looking , very angy wolf comes flying out of the forest, lunging at Garrett. 

Hearing the howl and sudden screams, Iah runs up the slope to see what’s happening. She sees the bleeding stranger lying prone under the nearby eaves, Ogden with his axe in hand and Garrett rolling about the ground with a grey wolf-form lying atop him. She mimes the action of picking up a stone (for Garrett's benefit) and launches it at the wolf while casting the Stone-Fist spell. The magically summoned rock whistles past it's head.

Alas, Ogden chooses this moment to strike and parts one the hairs of the wolf's head to no effect, his axe slashing through air where it's throat had been a bare moment before.

Laria, her aim thrown by sudden fear and the effort of racing up the bank, fires a wild crossbow bolt into the air, slipping on a patch of mud.

Meanwhile, Garrett rolls about the floor in his struggles, his arm trapped in the creature's mouth, desperately punching the creature with his free hand in a bid to drive it away. 

This time, Iah has the chance to take aim before repeating her spell. The magical stone strikes the beast upon it's muzzle, throwing it off Garrett and sending it flying several feet through the air. Empowered by her previous success she lets of a Mind Blast but the wolf shakes it off to no effect.

* She rolls the first double of the game and uses the resultant stunt points to cast a second spell in the same round *

Ogden swings round with his axe, splitting the wolves belly and causing it to howl it's agony briefly into the night before it expires. Alas, three answering howls echo from the woods. 

Laria has had enough. Not knowing that the man has a family, she states: ‘Right we need to get out of here. We are only just out of the convent and we don’t need to be food for more mangy animals on our first day of freedom.’ 

Iah turns to Ogden and demands to know where that man came from. Ogden explains the man was fleeing some sort of demon and had been muttering about his family. Meanwhile, unnoticed by the adventurers around him, the man expires.

Garrett seems torn by what to do. On the one hand, he has a mission to accomplish. On the other, innocent people could be dying. As he turns to address Iah, he sees their four horses, obviously spooked by the howling, fleeing southward. “Shit.” he says. “Who left the horses unattended?”

Laria and Garrett suddenly hear the sound of a woman screaming. That's too much for Garrett. He takes off into the woods at full sprint. Iah and Laria quickly follow (Iah, it must be said, primarily because she doesn't want to lose her only guide) Ogden chases after the others as fast as his stubby legs will carry him.

Garrett draws up at the edge of a small clearing. A woodsman's cottage stands in the centre of it, and dark shapes can be seen moving though the only visible means of entry – an un-shuttered, candle-lit window. Laria stops next to him...

...and Garrett sprints over to the window. He blanches at whatever he sees within and holds up a single finger. Laria interprets this to mean Garrett wants her to wait where she is. Alas, he means that he can only see one foe and rather than wait for the confusion to resolve itself, he draws his two handed sword and leaps through the window. This action is immediately greeted by another wolf-howl which in tuns sparks off some hysterical-sounding screams from a woman somewhere inside the cottage.

Laria runs up to the window just as Iah and Ogden reach the clearing. Peering in, she can see that Garrett has made a poor choice of weapon. The room is tiny and cluttered with furniture including a bed, a wardrobe and a dresser. There is barely enough room for Garrett and the wolf-creature he is fighting and the squires first blow has plainly resulted in his blade catching in one the roof beams. She fires her crossbow at the creature menacing Garrett, but the squire and the wolf are wrestling so violently that she cannot get a clear shot. Her bolt sinks harmlessly into a door-frame opposite the window.

Iah and Ogden dash over to look in. Meanwhile, Garrett grabs the wolf, draws his dagger and sticks it into the wolf-creature twice, throwing the wolf off him as he does so. The wolf rebounds right back at him and grabs a hold of Garrett's throat with it's teeth. It then goes crazy, thrashing and clawing wildly. Garrett is clearly in a bad way, though he somehow manages to retain his feet in the face of this vicious onslaught. Laria draws her short sword and climbs through the window, she strikes desperately at the wolf but it's motions are just too violent and again she just misses landing a blow. 

Meanwhile, as Iah and Ogden desperately look on, both all too aware that there is no more space for them to enter the room, two more of the howling wolf creatures round the corner of the cottage. and start running towards them.

Grateful that Garrett is presently too busy fighting for his life to pay any attention to events outside, Iah uses Mind Blast on the two wolves that menace her, stunning both. 

Ogden charges, (getting six stunt points) and strikes at both wolves (using a Dual Attack). The first blow is especially powerful (he uses his two remaining stunt points for a Mighty Blow against the first wolf) cleaving the first creature near in two with a single blow. The second one takes such a powerful hit that it is knocked a full two yards back the way it came (Ogden's novice two hander ability). 

Garrett is in a bad way, with blood streaming into his eyes from multiple wounds, he just can’t hit the foe facing him. It in turn tries to tear the squires head off, but can't quite manage it either.

Then the screaming stops. The door into the room opens, to be filled by a hulking, dwarf-shaped presence. A foul, pustulantly-skinned genlock blocks the doorway, garbed in a heavy suit of mail and carrying a wickedly barbed axe and a crude metal shield. It looks at the spectacle before it and laughs. A deep, gutteral, belly laugh that promises an eternity of pain. 

Laria is totally awestruck and can’t even lift her shortsword to hit the thing. ‘It’s a Genlock!’ she breathes. “A Dark-Spawn.”

Iah, still outside and out of Garrett's line of sight uses a twig collected from the ground as a crude wand and launches a blue arcane lance at the stunned wolf Ogden has just sent sprawling. The arcane light strikes the wolf in the forehead, killing the foul thing even as it tries to rise to it's feet.

Ogden runs round to the front door of the cottage and barges through the door, roaring at the top of his lungs in a bid to distract the creature he can see in the doorframe.

Inside, a desperately weak Garrett grabs the wolf by the neck and sticks his dagger into it’s eyes and through the thin bone of the eye-socket into it's brain. Dropping the wolf to the floor he notices the genlock for the first time and thinks “Oh f**k”.

The Genlock closes the door behind it with a toothy grin and charges the seriously wounded Garrett. However, it slips on all the blood coating the floor of the room (much of it Garrett's) and barrels into the front of the wardrobe.

Laria charges the off-balance genlock, hitting it squarely, but she fails to find a chink in the things heavy armour. Iah uses Mind Blast on the genlock, seizing the opportunity to make it look as if the thing was stunned by its collision with the thick wooden furniture. The creature stumbles backward, it's weight crashing through the door as it falls.

Ogden pauses to take aim before charging forward at a trot. His impressive downward swing connects with the creatures head, but thanks to the creatures crude but thick helm he fails in his bid for decapitation. However, the dwarf takes some comfort from the satisfying sound of the genlock's jaw breaking.

Garrett dives forward, crazily hoping to find a chink in its armour that his dagger can penetrate, but the blade just slides off.

Laria experiences the same difficulties with her short sword. Hitting the thing isn't the problem, but some weapons just arn't made for taking on armoured opponents. 

Ogden gears up for another swing, but the creature is too fast and somehow manages to regain it's feat and block the blow with its shield.

The creatures answering stroke catches Garrett in the arm. It's a small wound, but the pain and blood loss is too much for the brave young squire. He goes down like a sack of potatoes. Realising she has almost no chance of hurting the Genlock with her dagger, Laria steps back and frantically begins loading her crossbow. Iah, seeing Garrett go down, dithers in fear for a moment before climbing through the window and casting a heal spell on the fallen squire. But in her panic, the spell fizzles out. 

Ogden and the Genlock spend the next few moments trading blows. 

Laria fires her crossbow, but it thuds into the genlocks shield. Garrett's great-sword catches her eye, knocked to the floor from where it had caught in the timbers during the course of the struggle. 

Iah, down to her last mana point, mutters a quick prayer before casting Heal once again. The magic manages to stem the blood-flow from Garrett's many wounds, saving the young mans life in the process.

Ogden and the Genlock continue trading blows, but the darkspawn gains the upper hand when he lands a powerful overhand strike, though the dwarf's armour protects him from the worst of it.

Laria takes up Garrett's sword and brings the blade down right down on the back of the genlocks head. With six stunt points spent on three Mighty Blows (for an extra 3D6 damage) she cleaves the foul thing from it's skull to his groin. The genlock drops to the ground in two separate bits. 

While Laria and Iah tend to Garrett, Ogden explores the rest of the cottage. His gorge rises as he views the savaged body of a dead youngster in the corner of the next room. Farther away, there lies a dead female, her clothes torn from her lower body and her throat slit. Almost as an afterthought, the dwarf then returns to the edge of the forest to find the stranger is dead too. 

Laria goes to fetch the horses. Left with a foul taste in their mouths from their earlier dithering, all four companions spend the night in the gory house. Garrett wakens shortly before dawn. Given the risk of discovery, Iah forgoes using further healing magic on the squire, and contents herself with more conventional healing methods instead.

In the morning, the travellers take time to bury the bodies and conduct a brief service before setting off once again, spending the next two days in steadily worsening weather heading north. Just before noon on the first day's travel sees the party at Brigton. However, at Garretts urging, they ride onwards, despite Iah's concern for his wounds- which she knows will not heal well while the group remains on the road. By the same time the next day, the the small but impressive castle-town or Blackkeep, capital of the Bann of Blackwood. Garrett explains that Blackwood was the seat of Malegaunts father, Osfric, but that two scant years ago Nimue gave the lands to her “good friend” Rolland Henli. Garrett further explains that he hopes to find his two brothers, Fossett and Shelby here, and gain an escort from the Bann's men.

However, after making enquiry at the castle-gates, Garrett learns that Bann Rolland has not returned from his hunting trip – and nor have Garrett's brothers, who rode off to find the Bann while Garrett continued on the Abbey. The guards refuse to give entry to the keep without the Bann's say-so and Garrett, fearing the presence of Malegaunt loyalists in the town, is reluctant to spend the night hoping for their return. He advises the others to press on and, since Iah is of the nobility, all defer to her decision to keep going and camp under the eaves of the Brecilian forest.

By sundown they are deep inside the Brecilian forest proper. To put as much distance between themselves and any pursuit as possible, they ride into the night for as long as there is sufficient light to follow the path. Ogden and Laria are convinced someone is following the party. They feel eyes on them for much of the day. Yet none of the group can see or find any definite signs of pursuit.

They avoid trouble until shortly before nightfall on their second day in the forest. Riding along, a stout net is suddenly raised up across the parties' path. While they dither as to what to do, a second net is raised behind them. Ogden then takes the initiative and rides off at full pelt towards the right only to ride straight into a band of nearly a dozen men armed with long-spears. The sudden shock causes Ogden's palfry (a mere riding horse, not bred for war) to rear up and throw him to the ground. As the others pull up behind him and try to turn about more spearmen run up from the direction in which they came. Ogden and Iah make a brief show of fighting for it, but it quickly becomes apparent their only hope is to surrender. The odds are simply too great and one of the party – Garrett- has yet to recover from his previous wounds.

One of the men steps forward. Unlike his companions, this one is freshly washed, clean, and well dressed under his expensive looking mail armour. The knight demands that the party drop their weapons. Once they have complied, his men come forward to bind them. He sneeringly looks back and forth between Laria and Iah and announces: “Which one of you bitches do I have to marry to get rich?”

Iah blanches as history repeats itself around her. Meanwhile Laria, thinking quickly and determined to thwart the ambitions of their captor, steps forward and replies:

“Sire as much as you are inelegant with your speech, I am the one you seek. As you see, I am afraid I am not much to look at.”

The knight snorts dismissively. “I`m not marrying you for your looks.” His men laugh cruelly.

The party are securely tied and helped up onto their horses before being blindfolded. This company doesn’t seem to be a very cohesive or disciplined band: they laugh and joke loudly during the journey.

After an interminable period of time, the bound characters begin to smell wood-smoke and shallow latrines. They are brought towards a source of heat and, their blindfolds removed, find themselves in a more-or-less permanent woodland camp inside the ruins of an old chantry. The beacon of ever lasting flame is blasphemously being used as cooking-fire. The characters are led to a poorly made wooden cage and thrown inside. They find they are to share their prison with an ill-used priestess. Her robes are badly soiled with blood and torn in places, and her face and hands are bruised and bloody. Clearly, she has undergone some degree of torture at the hands of her captors.

They are told to sit down and shut up by the knight, who sadistically announces that he “Has a stag-night to enjoy!” This is met with raucious cheers from his followers who, with the exception of a pair of disgruntled men left to guard the cage, proceed to get themselves loudly (and aggressively) drunk.

After a few more moments of griping, the two guards start looking forward to being actual farmers and tradesmen again. That is, just as soon as their boss becomes a “proper noble” once again.

Iah and the others turn their attention to the priestess, who seems to have withdrawn into herself and is in a very bad shape. She constantly mutters variations of the phrases “I won't do it, I won't.” and “It's wrong. It's blasphemy, it's wrong.” while rocking herself back and forth.

After a few more hours, the moon has sunk behind the trees and the height of the festivities has been reached. The knight returns to the cage, now dressed in court clothes, black trimmed in silver, that would not look out of place at a funeral but hardly seem appropriate for a wedding. The knight and the guards discuss the possibility that Laria might be lying. They casually discuss torturing one of the women to find out the truth, but the knight doesn't want “damaged goods”. Someone comments that “Torturing the dwarf will be bloody pointless, you know what the little bastards are like”. And so, after a moments thought and a brief shrug, the knight has Garrett dragged out of the cage and towards the cook-fire. “After all, the bastard looks half-dead anyway.” They others are powerless to stop it. Ogden tries, despite his trussed-up state, and gets a spear-butt to the face for his troubles.

To the young mans credit, though the torture lasts hours, Garrett says nothing. Garrett only screams.

It brings Laria and Iah to the brink of tears – Iah cannot understand what she has done to earn such loyalty. Before this moment she could not understand why her mother would send such a young, untried boy to defend her. But now she has come to a realisation - Nimue didn't send her someone who could protect her. She sent her someone even more valuable. Someone she could trust. The young heiress promises herself that should they survive the rest of the night, Garrett will not go unrewarded for his bravery.

And it is then that they hear the clarion call of a silver horn calling from the woods. A hunting horn. The celebrations stops.

From the woods around the camp, a single voice calls out: “ A Henli! A Henli!”
And from a single ragged, tortured boy's voice, a reply is heard; “ A Lion! A Lion!”

There is a sound like wind through rushes. Arrows land, some finding their mark in the chests and limbs of brigands. A warcry is raised, a single ululating shout that is wordless in it's intensity. From both sides of the camp, armed men garbed in hunting clothes charge into the clearing and then the butchery begins. As the first drunken brigands begin to fall, a second wave of attackers throw lit brands into the clearing for illumination. For the first few moments, all is chaos as a wild melee erupts. Two of the newcomers rush towards the cage, each charging one of the guards.

Inside the cage, Ogden calls out “Can you free us?” The look he receives from one of the newcomers is clear: Uh yeah. Just let me kill this guy first, 'kay?.


Iah's Mind Blast stuns both of the brigand guards, giving the two rescuers an opening. With the distraction she has been praying for well and truly here, Laria finally decides to struggle against and test her bonds. To her surprise and great satisfaction, she finds they have been tied rather loosely and begins to wriggle free.

As patiently as he can, Ogden waits for the two rescuers to finish their work. All around the camp, the outnumbered hunters are killing brigands as best they can. Already though, the shock of surprise has worn off. The renegade knight is already rallying his men to his side.
One of the cage guards falls. The hunter who dealt the killing blow turns his weapon on the cages flimsy lock, shattering the wooden device with a single blow.

Ogden shouts ‘untie me’ but without waiting for anyone to do so he barrels past the hunter who rescued him and bolts towards a nearby pile of weapons. Finding a sword leaning against a tree, Ogden turns his back to it and tries to cut his bonds by rubbing up and down against the blade. In moments, he’s halfway through.

Iah leans over to check on the priestess, who is still keening and rocking back and forth. Feeling sorry for the poor woman, Iah tries to calm her, teling her help is here and that they will soon be free.

Meanwhile, Laria shrugs out of her bonds. Running towards Ogden she lifts a dagger from the nearby pile of weapons and cuts him free.

Elsewhere, Iah's bonds are cut by the hunter who smashed the lock. His companion is hard-pressed by the remaining guard however, and so he returns to his assistance.

By now however, the knight has managed to assemble the majority of his surviving men around him where he sets about organising them into a line of battle. Garret, still tied and moaning in horrendous agony, lies a mere spears length in front of this line.

Ogden shouts for Laria to save Garrett, and charges the other guard - the one who struck him with the spear butt - wounding him badly. Iah hears his shout and clearly thinks it's the right course of action for she, too, shouts for Laria to help Garrett. Meanwhile, with everyone around her distractedly fighting for their lives, she risks using healing magic on the near-catatonic priest. To Iah's surprise, within moments of her spell taking effect, the glazed look in her fellow prisoner's eyes begins to fade. “Where are we?” the Priestess asks, looking at Iah as though seeing her for the first time. “What's happening?”

Laria reaches Garrett, ducking a few spear thrusts as she does so, and tries to drag him away. However, as she grabs him, he screams in agony. She finds she just doesn't have the strength to move him. “Ogden! Help me!”

Save for the hunter struggling with the last guard, the rescuers have finished their individual battles. A tall, handsome man with sandy-blonde hair, dressed in green breaches and a white draw-string shirt stands facing the Brigand lines. “To Me!” he shouts, “Form Line” but as he does so he waves his sword in the air in a circular motion. From the woods around the camp his call is answered. Hooves shake the earth as, driven by a handful of mounted figures, a score or more of riderless horses charge from the woods into the rear of the brigand battle line. Chaos ensues, buying the group's rescuers the time they need to assemble into a battle formation of their own.

Meanwhile, Ogden abandons the fight against the remaining guard to answer Laria's desperate call. Together, they manage to drag Garrett back to the hunter battle-line, which parts to let them through. The poor squire screams with every jolt but, as Ogden observes grimly, as least that means he's still alive.

Iah grabs the priestess by her shoulders and steers her out of the cage and past the two battling men by the door at a run. They quickly take up position behind the hunter battle line, where Iah notes that the sandy haired man who leads the rescue is flanked by two young men who seem the very doubles of Garrett. Relief floods her as she realises this is an actual rescue, and that she has not simply swapped one set of captors for another. As she watches, she sees that not only is the young man in the white-shirt stunningly handsome (even in this poor light) he is also a natural born leader. The men around him seem energised by his mere presence and, though they are terribly outnumbered and lack even shields to match the heavy armour and long spears of their opponents, not one shows any sign of thinking that they might loose this battle.

Meanwhile, not far from Iah and the Priestess, Laria finds herself a crossbow and a few scattered bolts and begins to load her weapon.

As the last of the hunters join the battle line, the renegade knight manages to reform his line into a circle, with spears pointing in all directions like the bristles of a hedgehog. Already many of the horses and one of the riders leading them are down and slain. White-shirt makes another motion with his sword, shouting above the noise to attract the attention of his riders, and the remaining horsemen lead the mounts back into the safety of the trees. The two forces glare at each other across a distance of about thirty paces. The hunters are too few and lack the shields necessary to charge a spear-wall. But neither do the brigands seem keen to attack these skilled and deadly hunters, unarmoured and outnumbered or no.

Taking advantage of the sudden pause, Ogden moves up between Garretts two brothers and makes a surprising announcement. “I could kiss you boys. But under the circumstances I'd best save that till later”.



Nearby. the leader of the hunters peers down at Ogden with something approaching amusement.
“Master Dwarf: You are almost certaintly the strangest thing I've seen yet in an already utterly surreal night.” Ogden chuckles in reply.

Iah crouches down beside Garrett, safely behind the Hunter battle-line. With the Priestess nearby administering the last rites to dying men, Iah cannot risk calling upon her magic and tries healing the squire with skill alone. But whether due to the awful events of the evening, the clamour of the dying men and wounded horses around her or else the sheer presence of the handsome young man not a dozen feet away, she cannot concentrate.

Not far away, the renegade knight stands up behind his battle line and exhorts his men to attack.
The effect is rather ruined somewhat by Laria, who pops up from behind her own lines and shoots the bastard with her crossbow. As the man screams and falls back to his knees behind his men, Laria calls out ‘How do you like that for a wedding gift! You pr**k!’

At the injury to their leader, the brigands begin backing away, their nerve gone. As much as he curses and kicks at them, he cannot restore their morale.

Perhaps reassured by the slow retreat of her captors, Iah's hands stop shaking sufficiently for her to properly staunch Garrett's many bleeding wounds. The price of his loyalty is terrible. Garrett has lost his right eye, most of his teeth, an ear and all but one of the fingers on his left hand.
“Garrett I am so sorry.” she croons. It is all Garrett can do to groan in response.

Laria grabs another crossbow and shoots again, hitting another Brigand square in the chest and almost certainly killing him. This is too much for the twenty or so surviving brigands, who break and run, their leader amongst them. At this, the white-shirt orders a general attack, chasing the brigands out of the clearing, though he does not allow his men to go far into the woods before calling them back.

Sentries are quickly posted, and the wounded hunters brought to Iah for healing. The wounded brigands, are, off course, simply slain. None of the hunters are under any illusions as to what sort of fate awaited the womenfolk at the hands of these scum.

Garrett's twins rush forward at the sight of their brother and start pulling at Iah's bandages, desperate to see his wounds for themselves. Iah protests, but they’re not in a mood to listen. Only when Ogden threatens them with his unmistakable brand of charm do they relent and withdraw, though they remain close enough to supervise Garrett's care at Iah's hands.

As Iah finishes badanging up the last of the injured hunters wounds, a shadow falls across her, causing her to look up. She sees the extremely handsome man, standing above her and, by the light of the burning candle she has been using while tending the wounded, she can see for the first time a peculiar cross shaped scar on his left cheek. She also notes how young she is. He cannot yet have seen twenty-five. The leader of the hunting party stretches out his hand.

“My name is Rolland Henli. I was a friend of your mothers and, if you'll have me, I shall be a friend to you as well."





[next] session two
[background] life of lady nimue