Sunday, 24 January 2010

[Session 1] Dragon Age - Sunday 24th January 2010


Write-up by Dangerous Brian


Year 98 of the 9th age, the Dragon age. 

The cool stillness of the early Autumn air does little to dispel the gloom of an overcast sky. In the herb garden of the Abbey of the Everlasting Flame, Iah and her secret mentor in the magical arts, are collecting fresh herbs and discussing the merits of spider web poultices. Meanwhile, Ogden is pumping bellows in the smithy by the main gate, where his father is heating pig-iron in preparation for re-shoeing several of the Abbey horses. Outside the Abbey walls, Laria is in the south orchards picking chestnuts with the sisters, all under the prissy supervision and direction of Sister Auburn, the Prioress.

Laria's attention is distracted by the approaching sound of galloping hoof-beats, a rare sound in this isolated place. She reports the noise to Sister Auburn, who excitedly lifts her habit up above her ankles and scurries off up the Abbey itself, to make preparations for receiving guests. It's not long before the noise recedes into the distance as the horseman continues galloping up the hill towards the convent itself.

Ogden's father is not amused when interupted by the sound of the wooden log that serves as the Abbey's door knocker being slammed into the gates. He mutters to himself about the timing of the intrusion – just when his boy Ogden has the coals heated to the perfect temperature. With admonitions to keep the heat up, Rowan temporarily abandons his duties as smith to attend to his duties as Porter. Grumbling, Ogden continues to pump the bellows until his fathers return. Ogden is rather surprised when his father tells him to leave the bellows and go fetch Iah to the office of the Abbess. Leave the pumps and let the Iron grow cold? His father has never allowed that to happen before. Realising that something important is on the offing, Ogden pauses only to sluice off some of the accumulated soot and dust from his clothes and hair with a water-filled bucket and rushes off to the herb gardens to collect Iah.

As he leaves the smithy, Ogden sees his father talking to a young, weary human male, who’s been travelling hard. Though travel-worn and fatigued, his clothing is as fine and expensive (allbiet more muddy) than anything Ogden has seen at the Abbey. Rowan and the messenger seem to be talking earnestly as Ogden's mother, Ethelia, looks on through the window of the family's guest-house cottage.

When Ogden throws open the gate to the herb garden, allowing it to thump into the stone of the garden wall with a clash of metal, the herbal discussion has moved only from poultices to the relative merits of fennel and flax. Iah's reaction to the intrusion is somewhat waspish at best, but, nonetheless, she makes her apologies to Sister Vulia and accompanies her childhood friend to the Chantry building. For it is here that the quarters of the Abbess can be found.

As they reach the ornately carved and painted double doors to the chantry, they espy Ser Farradin, Laria's father, trudging towards them, looking very serious. However, as Iah comments, that could mean very little: the severe knight almost always appears troubled and careworn, as is only natural for anyone with Laria for a daughter. They generously wait for the knight to join them, at which point Ogden (at Iah's urging) holds open the door for the others.

While the convent may be small, with a mere seven sisters and only a handful of lay-folk, it is certainly prosperous. Gold and silver statuettes adorn the walls, the stained glass windows (though in need of a good dusting) are of an even thickness and the quality of the stain is magnificent. In the centre of the chantry worship hall, beneath a round stained glass window in the shape of the sun, stands the ever-burning flame itself, it's bronze brazier emitting a sweet-smelling grey smoke.

They make their way through the worship hall and (after making suitable genuflections towards the altar) turn left towards the Abbess's small suite of rooms. From the sounds coming from within as the trio reach the doors, it is clear that Ogden's father and the messenger are already inside.

Odgen knocks on the door. It is Abbess Amelia herself who opens it. The usually serene Abbess wears an unhealthy pallor, as though she has received some troublesome news. She quickly ushers Ser Farradin into the room. Iah and Ogden are left outside with instructions to wait. From outside, the two youths can make out little of what is being said, yet from the timbre and pace of the conversation, the news certainly seems grave.

Shortly after those within the room are joined by a scurrying Sister Aubern, the door opens once again as Ser Farradin leans out: ‘Go fetch that daughter of mine.’ The door closes swiftly. The Templar did not even pause long enough to receive an acknowledgement.

Iah and Ogden argue briefly amongst themselves, on account of the fact it clearly doesn't take the both of them to run such a simple errand. But eventually they both depart to find Laria. By the time the pair arrive, Laria and the sisters are enjoying a moment of fun now that they are free from Sister Aubern's stern supervision. A chestnut fight is in progress while Sister Portia, a voluptious and cheerful young choir mistress with arms thick enough to rival Rowans, makes a show of shaking chestnuts from the tree with main strength alone. Naturally, Ogden says something a trifle unwise and receives a full-scale chestnut barrage from the ladies in return.

After a moments laughter, Iah and Ogden finally manage to pull Laria aside and explain what little they know about events at the Abbey. Agreeing that something odd is in the air, the three hustle quickly back up the hill and soon finds themselves once again standing outside a certain thick wooden door. This time, however, they are greeted by the sounds of an argument in full swing.

Eventually, a near-tearful Sister Aubern opens the door once again and bids the three youths enter. It is very cramped inside. The Abbess restricts her living space to a single room, much of which is occupied by a bed, dresser, desk and a few scattered chairs. About the room stand the Abbess, Sister Aubern, the messenger, Rowan and Ser Farradin. After a moment of awkward silence, Amelia tells Iah that her mother, whom Iah has never before seen or even heard spoken off prior to this moment, has died. Iah clutches the black lotus necklace she wears around her neck, the only keepsake she has of the woman. There is yet another awkward silence, though this one stretches far longer than the last.

It is Ogden's father Rowan who breaks it. “Never mind lass, there's always a brightside. And the brightside this time is that you're rich!” The messenger looks just as irked at Rowan's attitude as everyone else, but goes on to explain that Iah's mother was the famous Lady Nimue- the single most powerful woman in the Kingdom, the Queen herself included. It seems Iah now stands to inherit some of her mother's lands. The messenger introduces himself as Garrett, one of Lady Nimue's squires, and hands Iah her mother's signet ring. However, he goes on to explain that matters are not so simple as Rowan would have her believe. For one thing, her half-brother Malegaunt is not likely to appreciate her sudden elevation to the ranks of the nobility. Nor is he likely to simply stand-by and allow a bastard to inherit some of “his” lands. 

At this point, Ser Farradin speaks up an explains something of Iah's complicated family history. He explains that Maleguant's birth came about as the result of his mothers forced-marriage and legal rape by a robber Bann by the name of Osfric. Something universally condemned at the time but which neither the King nor the Chantry had the power to un-do once done. He explains that until the recent death of “Teiryn” Osfric, her mother was largely a prisoner and only recently came into her own as a powerful and influential figure. One whom has done everything she can to ensure that her hated son does not come to inherit the full power of his malevolent and evil father.

Garrett explains that he has come to escort Iah to Denerim, the capital city of Fereldin, where the Will shall be read and ratified by the King. However, he points out that this will not be easy. In accordance with custom, a single day after Lady Nimue's death, the King will have announced the names and locations of all the Will's beneficiaries to the Bannorn (the parliament of nobles). Though the actual Will itself will not be read till all the beneficiaries arrive in Denerim, it is likely that Maleguant already knows her name and present location – and will take steps to prevent her ever reaching Denerim. 

It seems Laria and Ogden are keen not to be separated from Iah, something which makes both Rowan and Ser Farradin very proud, though its plain by the presence of the other two youths in the room at this time that they had expected nothing less from their progeny. Neither of the two men - dwarf or human - say anything. But the large lumps in their throats reveal all. Garrett urges the three to be ready to leave as soon as possible. The Abbess agrees, and states that if the trio have any matters they wish to attend too, they had best do so now. Rowan mutters something about supplies and horses and leaves the room at a trot. Laria heads off in swift pursuit to the stables to help the dwarf prepare the horses and saddle a remount for Garrett.

Ogden’s mother is already packing for him. She’s trying not to cry (and miserably failing) and insists on fussing over her little boy. Ogden is embarrassed by the attention. The young dwarf finally admits to his mother that he’ll miss her and that sets her off. Ogden sighs audibly and relents enough to at least give his weeping mother a hug.

Sister Vulia is still in the herb garden. It's here that Iah finds her. The girl is still rather flustered when she arrives but Vulia is keen to hear whatever gossip she brings. Iah is furious to learn that Vulia already knew of her history – as did all the nuns, in fact. Iah gets a bit willfull and complains that her life is falling apart and that no-one else understands why she is so upset by all this. Vulia doesn't sound very sympathetic. She demands the girl pull herself together and tells her she should be grateful. Most young woman Iah's age can only dream of being rich and powerful, with every handsome noble in the kingdom competing to win her hand. Vulia eventually apologies if she doesn't seem to particularly care about why Iah is upset. But she tries to explain why she feels Iah should be excited. Why should Iah care that a woman she never met has died? What, after all, did Iah's mother ever do for her except shut her away in a convent? Iah just doesn't think it's fair. She half expects a suitably nun-like reply, something about how the Maker works in mysterious ways. When Vulia simply replies “Why should life be fair?” Iah reacts as though she's been slapped.

“But I have a price on my head now!” she retorts.

Vulia gives her a very parental look. “Iah, you had a price on your head the moment you cast your first spell.” 

It's a very subdued looking Iah that eventually joins Garrett and Ogden at the Abbey gates.

After saddling the horses, Laria goes to speak to her father, who has been lurking around her like a lost sheep trying to think of something to say. They try their best, but though Farradin clearly loves his daughter, they have never been close. He clearly lacks for anything to say to her, and can only offer a few last minute fighting tips and a warning to keep her shield up until the moment she strikes. He opens and closes his mouth a few times, as though there's something more he dearly wants to say, but the words do not come. He has never been able to understand his fiercely independent, tom-boy daughter and now he worries he will never again have the chance. The hug he gives her is awkward, more like the way two men would embrace while cheering on their favourite at a race, but it is, at least, a start.

A few moments later, the four travellers are mounted and make their way out the gates. The sisters are there to wish them well with song and prayer. Garrett leads off. Iah is given a second ring by the Abbess as a keepsake before she rides out after the others, along with two sealed letters, one from herself and another from Ser Farradin. These, she explains, are sworn testimonies that Iah is indeed the natural born daughter of Lady Nimue.

As the four ride down the hill, Garrett leads the party while Ogden rides beside Iah and Laria brings up the rear.

They ride southwards down a small path to a crossing where they take a road leading west to the small town of Restenford, past it's yet unfinished castle. The party rides on through the town, not stopping to purchase supplies and other useful items at the insistence of Garrett, then turn northwards, following the East Resten river, riding past farmlands and homes. Not long before sun-down, they arrive at an old, near-broken-down bridge over the river, with a road leading to a small village (which Garrett names as Vintiver) just visible through several miles of fields and small orchards. A few large tents are pitched near the village, along with large, exotic looking wagons. Garrett impatiently explains that these are the wagons of Drellish elves. The young squire insists that the group must ride on if they are to reach the town of Brigton, at the fork of the East and West Resten Rivers, before the gates close with full nightfall.

However, it has been many hours since the group left the Convent, and for Iah especially the events of the day have proven most exhausting. She insists on taking a rest. Though Garrett is reluctant, Iah will not hear off his excuses and so, giving up, he leads the horses down to the water (under shelter of the bridge) to drink.

After only a few moments there can be heard loud noises and disturbances from the trees close to the road. Garrett and Ogden head back up the river bank to the road to investigate. They find a badly wounded man blundering through the bushes and rush to aid him. Very quickly It becomes apparent that this man has been savaged by some wild beast – though, equally apparently, he has also been shot with a black-fletched arrow. In pain-wracked delerium he calls for his family and mutters about demons in the woods.

While Ogden and Garrett debate what to do – they have a lady to protect (well, technically two ladies but Garrett doubts that the young woman in armour needs much in the way of protection) when a terrible howling rends the air and a huge diseased-looking , very angy wolf comes flying out of the forest, lunging at Garrett. 

Hearing the howl and sudden screams, Iah runs up the slope to see what’s happening. She sees the bleeding stranger lying prone under the nearby eaves, Ogden with his axe in hand and Garrett rolling about the ground with a grey wolf-form lying atop him. She mimes the action of picking up a stone (for Garrett's benefit) and launches it at the wolf while casting the Stone-Fist spell. The magically summoned rock whistles past it's head.

Alas, Ogden chooses this moment to strike and parts one the hairs of the wolf's head to no effect, his axe slashing through air where it's throat had been a bare moment before.

Laria, her aim thrown by sudden fear and the effort of racing up the bank, fires a wild crossbow bolt into the air, slipping on a patch of mud.

Meanwhile, Garrett rolls about the floor in his struggles, his arm trapped in the creature's mouth, desperately punching the creature with his free hand in a bid to drive it away. 

This time, Iah has the chance to take aim before repeating her spell. The magical stone strikes the beast upon it's muzzle, throwing it off Garrett and sending it flying several feet through the air. Empowered by her previous success she lets of a Mind Blast but the wolf shakes it off to no effect.

* She rolls the first double of the game and uses the resultant stunt points to cast a second spell in the same round *

Ogden swings round with his axe, splitting the wolves belly and causing it to howl it's agony briefly into the night before it expires. Alas, three answering howls echo from the woods. 

Laria has had enough. Not knowing that the man has a family, she states: ‘Right we need to get out of here. We are only just out of the convent and we don’t need to be food for more mangy animals on our first day of freedom.’ 

Iah turns to Ogden and demands to know where that man came from. Ogden explains the man was fleeing some sort of demon and had been muttering about his family. Meanwhile, unnoticed by the adventurers around him, the man expires.

Garrett seems torn by what to do. On the one hand, he has a mission to accomplish. On the other, innocent people could be dying. As he turns to address Iah, he sees their four horses, obviously spooked by the howling, fleeing southward. “Shit.” he says. “Who left the horses unattended?”

Laria and Garrett suddenly hear the sound of a woman screaming. That's too much for Garrett. He takes off into the woods at full sprint. Iah and Laria quickly follow (Iah, it must be said, primarily because she doesn't want to lose her only guide) Ogden chases after the others as fast as his stubby legs will carry him.

Garrett draws up at the edge of a small clearing. A woodsman's cottage stands in the centre of it, and dark shapes can be seen moving though the only visible means of entry – an un-shuttered, candle-lit window. Laria stops next to him...

...and Garrett sprints over to the window. He blanches at whatever he sees within and holds up a single finger. Laria interprets this to mean Garrett wants her to wait where she is. Alas, he means that he can only see one foe and rather than wait for the confusion to resolve itself, he draws his two handed sword and leaps through the window. This action is immediately greeted by another wolf-howl which in tuns sparks off some hysterical-sounding screams from a woman somewhere inside the cottage.

Laria runs up to the window just as Iah and Ogden reach the clearing. Peering in, she can see that Garrett has made a poor choice of weapon. The room is tiny and cluttered with furniture including a bed, a wardrobe and a dresser. There is barely enough room for Garrett and the wolf-creature he is fighting and the squires first blow has plainly resulted in his blade catching in one the roof beams. She fires her crossbow at the creature menacing Garrett, but the squire and the wolf are wrestling so violently that she cannot get a clear shot. Her bolt sinks harmlessly into a door-frame opposite the window.

Iah and Ogden dash over to look in. Meanwhile, Garrett grabs the wolf, draws his dagger and sticks it into the wolf-creature twice, throwing the wolf off him as he does so. The wolf rebounds right back at him and grabs a hold of Garrett's throat with it's teeth. It then goes crazy, thrashing and clawing wildly. Garrett is clearly in a bad way, though he somehow manages to retain his feet in the face of this vicious onslaught. Laria draws her short sword and climbs through the window, she strikes desperately at the wolf but it's motions are just too violent and again she just misses landing a blow. 

Meanwhile, as Iah and Ogden desperately look on, both all too aware that there is no more space for them to enter the room, two more of the howling wolf creatures round the corner of the cottage. and start running towards them.

Grateful that Garrett is presently too busy fighting for his life to pay any attention to events outside, Iah uses Mind Blast on the two wolves that menace her, stunning both. 

Ogden charges, (getting six stunt points) and strikes at both wolves (using a Dual Attack). The first blow is especially powerful (he uses his two remaining stunt points for a Mighty Blow against the first wolf) cleaving the first creature near in two with a single blow. The second one takes such a powerful hit that it is knocked a full two yards back the way it came (Ogden's novice two hander ability). 

Garrett is in a bad way, with blood streaming into his eyes from multiple wounds, he just can’t hit the foe facing him. It in turn tries to tear the squires head off, but can't quite manage it either.

Then the screaming stops. The door into the room opens, to be filled by a hulking, dwarf-shaped presence. A foul, pustulantly-skinned genlock blocks the doorway, garbed in a heavy suit of mail and carrying a wickedly barbed axe and a crude metal shield. It looks at the spectacle before it and laughs. A deep, gutteral, belly laugh that promises an eternity of pain. 

Laria is totally awestruck and can’t even lift her shortsword to hit the thing. ‘It’s a Genlock!’ she breathes. “A Dark-Spawn.”

Iah, still outside and out of Garrett's line of sight uses a twig collected from the ground as a crude wand and launches a blue arcane lance at the stunned wolf Ogden has just sent sprawling. The arcane light strikes the wolf in the forehead, killing the foul thing even as it tries to rise to it's feet.

Ogden runs round to the front door of the cottage and barges through the door, roaring at the top of his lungs in a bid to distract the creature he can see in the doorframe.

Inside, a desperately weak Garrett grabs the wolf by the neck and sticks his dagger into it’s eyes and through the thin bone of the eye-socket into it's brain. Dropping the wolf to the floor he notices the genlock for the first time and thinks “Oh f**k”.

The Genlock closes the door behind it with a toothy grin and charges the seriously wounded Garrett. However, it slips on all the blood coating the floor of the room (much of it Garrett's) and barrels into the front of the wardrobe.

Laria charges the off-balance genlock, hitting it squarely, but she fails to find a chink in the things heavy armour. Iah uses Mind Blast on the genlock, seizing the opportunity to make it look as if the thing was stunned by its collision with the thick wooden furniture. The creature stumbles backward, it's weight crashing through the door as it falls.

Ogden pauses to take aim before charging forward at a trot. His impressive downward swing connects with the creatures head, but thanks to the creatures crude but thick helm he fails in his bid for decapitation. However, the dwarf takes some comfort from the satisfying sound of the genlock's jaw breaking.

Garrett dives forward, crazily hoping to find a chink in its armour that his dagger can penetrate, but the blade just slides off.

Laria experiences the same difficulties with her short sword. Hitting the thing isn't the problem, but some weapons just arn't made for taking on armoured opponents. 

Ogden gears up for another swing, but the creature is too fast and somehow manages to regain it's feat and block the blow with its shield.

The creatures answering stroke catches Garrett in the arm. It's a small wound, but the pain and blood loss is too much for the brave young squire. He goes down like a sack of potatoes. Realising she has almost no chance of hurting the Genlock with her dagger, Laria steps back and frantically begins loading her crossbow. Iah, seeing Garrett go down, dithers in fear for a moment before climbing through the window and casting a heal spell on the fallen squire. But in her panic, the spell fizzles out. 

Ogden and the Genlock spend the next few moments trading blows. 

Laria fires her crossbow, but it thuds into the genlocks shield. Garrett's great-sword catches her eye, knocked to the floor from where it had caught in the timbers during the course of the struggle. 

Iah, down to her last mana point, mutters a quick prayer before casting Heal once again. The magic manages to stem the blood-flow from Garrett's many wounds, saving the young mans life in the process.

Ogden and the Genlock continue trading blows, but the darkspawn gains the upper hand when he lands a powerful overhand strike, though the dwarf's armour protects him from the worst of it.

Laria takes up Garrett's sword and brings the blade down right down on the back of the genlocks head. With six stunt points spent on three Mighty Blows (for an extra 3D6 damage) she cleaves the foul thing from it's skull to his groin. The genlock drops to the ground in two separate bits. 

While Laria and Iah tend to Garrett, Ogden explores the rest of the cottage. His gorge rises as he views the savaged body of a dead youngster in the corner of the next room. Farther away, there lies a dead female, her clothes torn from her lower body and her throat slit. Almost as an afterthought, the dwarf then returns to the edge of the forest to find the stranger is dead too. 

Laria goes to fetch the horses. Left with a foul taste in their mouths from their earlier dithering, all four companions spend the night in the gory house. Garrett wakens shortly before dawn. Given the risk of discovery, Iah forgoes using further healing magic on the squire, and contents herself with more conventional healing methods instead.

In the morning, the travellers take time to bury the bodies and conduct a brief service before setting off once again, spending the next two days in steadily worsening weather heading north. Just before noon on the first day's travel sees the party at Brigton. However, at Garretts urging, they ride onwards, despite Iah's concern for his wounds- which she knows will not heal well while the group remains on the road. By the same time the next day, the the small but impressive castle-town or Blackkeep, capital of the Bann of Blackwood. Garrett explains that Blackwood was the seat of Malegaunts father, Osfric, but that two scant years ago Nimue gave the lands to her “good friend” Rolland Henli. Garrett further explains that he hopes to find his two brothers, Fossett and Shelby here, and gain an escort from the Bann's men.

However, after making enquiry at the castle-gates, Garrett learns that Bann Rolland has not returned from his hunting trip – and nor have Garrett's brothers, who rode off to find the Bann while Garrett continued on the Abbey. The guards refuse to give entry to the keep without the Bann's say-so and Garrett, fearing the presence of Malegaunt loyalists in the town, is reluctant to spend the night hoping for their return. He advises the others to press on and, since Iah is of the nobility, all defer to her decision to keep going and camp under the eaves of the Brecilian forest.

By sundown they are deep inside the Brecilian forest proper. To put as much distance between themselves and any pursuit as possible, they ride into the night for as long as there is sufficient light to follow the path. Ogden and Laria are convinced someone is following the party. They feel eyes on them for much of the day. Yet none of the group can see or find any definite signs of pursuit.

They avoid trouble until shortly before nightfall on their second day in the forest. Riding along, a stout net is suddenly raised up across the parties' path. While they dither as to what to do, a second net is raised behind them. Ogden then takes the initiative and rides off at full pelt towards the right only to ride straight into a band of nearly a dozen men armed with long-spears. The sudden shock causes Ogden's palfry (a mere riding horse, not bred for war) to rear up and throw him to the ground. As the others pull up behind him and try to turn about more spearmen run up from the direction in which they came. Ogden and Iah make a brief show of fighting for it, but it quickly becomes apparent their only hope is to surrender. The odds are simply too great and one of the party – Garrett- has yet to recover from his previous wounds.

One of the men steps forward. Unlike his companions, this one is freshly washed, clean, and well dressed under his expensive looking mail armour. The knight demands that the party drop their weapons. Once they have complied, his men come forward to bind them. He sneeringly looks back and forth between Laria and Iah and announces: “Which one of you bitches do I have to marry to get rich?”

Iah blanches as history repeats itself around her. Meanwhile Laria, thinking quickly and determined to thwart the ambitions of their captor, steps forward and replies:

“Sire as much as you are inelegant with your speech, I am the one you seek. As you see, I am afraid I am not much to look at.”

The knight snorts dismissively. “I`m not marrying you for your looks.” His men laugh cruelly.

The party are securely tied and helped up onto their horses before being blindfolded. This company doesn’t seem to be a very cohesive or disciplined band: they laugh and joke loudly during the journey.

After an interminable period of time, the bound characters begin to smell wood-smoke and shallow latrines. They are brought towards a source of heat and, their blindfolds removed, find themselves in a more-or-less permanent woodland camp inside the ruins of an old chantry. The beacon of ever lasting flame is blasphemously being used as cooking-fire. The characters are led to a poorly made wooden cage and thrown inside. They find they are to share their prison with an ill-used priestess. Her robes are badly soiled with blood and torn in places, and her face and hands are bruised and bloody. Clearly, she has undergone some degree of torture at the hands of her captors.

They are told to sit down and shut up by the knight, who sadistically announces that he “Has a stag-night to enjoy!” This is met with raucious cheers from his followers who, with the exception of a pair of disgruntled men left to guard the cage, proceed to get themselves loudly (and aggressively) drunk.

After a few more moments of griping, the two guards start looking forward to being actual farmers and tradesmen again. That is, just as soon as their boss becomes a “proper noble” once again.

Iah and the others turn their attention to the priestess, who seems to have withdrawn into herself and is in a very bad shape. She constantly mutters variations of the phrases “I won't do it, I won't.” and “It's wrong. It's blasphemy, it's wrong.” while rocking herself back and forth.

After a few more hours, the moon has sunk behind the trees and the height of the festivities has been reached. The knight returns to the cage, now dressed in court clothes, black trimmed in silver, that would not look out of place at a funeral but hardly seem appropriate for a wedding. The knight and the guards discuss the possibility that Laria might be lying. They casually discuss torturing one of the women to find out the truth, but the knight doesn't want “damaged goods”. Someone comments that “Torturing the dwarf will be bloody pointless, you know what the little bastards are like”. And so, after a moments thought and a brief shrug, the knight has Garrett dragged out of the cage and towards the cook-fire. “After all, the bastard looks half-dead anyway.” They others are powerless to stop it. Ogden tries, despite his trussed-up state, and gets a spear-butt to the face for his troubles.

To the young mans credit, though the torture lasts hours, Garrett says nothing. Garrett only screams.

It brings Laria and Iah to the brink of tears – Iah cannot understand what she has done to earn such loyalty. Before this moment she could not understand why her mother would send such a young, untried boy to defend her. But now she has come to a realisation - Nimue didn't send her someone who could protect her. She sent her someone even more valuable. Someone she could trust. The young heiress promises herself that should they survive the rest of the night, Garrett will not go unrewarded for his bravery.

And it is then that they hear the clarion call of a silver horn calling from the woods. A hunting horn. The celebrations stops.

From the woods around the camp, a single voice calls out: “ A Henli! A Henli!”
And from a single ragged, tortured boy's voice, a reply is heard; “ A Lion! A Lion!”

There is a sound like wind through rushes. Arrows land, some finding their mark in the chests and limbs of brigands. A warcry is raised, a single ululating shout that is wordless in it's intensity. From both sides of the camp, armed men garbed in hunting clothes charge into the clearing and then the butchery begins. As the first drunken brigands begin to fall, a second wave of attackers throw lit brands into the clearing for illumination. For the first few moments, all is chaos as a wild melee erupts. Two of the newcomers rush towards the cage, each charging one of the guards.

Inside the cage, Ogden calls out “Can you free us?” The look he receives from one of the newcomers is clear: Uh yeah. Just let me kill this guy first, 'kay?.


Iah's Mind Blast stuns both of the brigand guards, giving the two rescuers an opening. With the distraction she has been praying for well and truly here, Laria finally decides to struggle against and test her bonds. To her surprise and great satisfaction, she finds they have been tied rather loosely and begins to wriggle free.

As patiently as he can, Ogden waits for the two rescuers to finish their work. All around the camp, the outnumbered hunters are killing brigands as best they can. Already though, the shock of surprise has worn off. The renegade knight is already rallying his men to his side.
One of the cage guards falls. The hunter who dealt the killing blow turns his weapon on the cages flimsy lock, shattering the wooden device with a single blow.

Ogden shouts ‘untie me’ but without waiting for anyone to do so he barrels past the hunter who rescued him and bolts towards a nearby pile of weapons. Finding a sword leaning against a tree, Ogden turns his back to it and tries to cut his bonds by rubbing up and down against the blade. In moments, he’s halfway through.

Iah leans over to check on the priestess, who is still keening and rocking back and forth. Feeling sorry for the poor woman, Iah tries to calm her, teling her help is here and that they will soon be free.

Meanwhile, Laria shrugs out of her bonds. Running towards Ogden she lifts a dagger from the nearby pile of weapons and cuts him free.

Elsewhere, Iah's bonds are cut by the hunter who smashed the lock. His companion is hard-pressed by the remaining guard however, and so he returns to his assistance.

By now however, the knight has managed to assemble the majority of his surviving men around him where he sets about organising them into a line of battle. Garret, still tied and moaning in horrendous agony, lies a mere spears length in front of this line.

Ogden shouts for Laria to save Garrett, and charges the other guard - the one who struck him with the spear butt - wounding him badly. Iah hears his shout and clearly thinks it's the right course of action for she, too, shouts for Laria to help Garrett. Meanwhile, with everyone around her distractedly fighting for their lives, she risks using healing magic on the near-catatonic priest. To Iah's surprise, within moments of her spell taking effect, the glazed look in her fellow prisoner's eyes begins to fade. “Where are we?” the Priestess asks, looking at Iah as though seeing her for the first time. “What's happening?”

Laria reaches Garrett, ducking a few spear thrusts as she does so, and tries to drag him away. However, as she grabs him, he screams in agony. She finds she just doesn't have the strength to move him. “Ogden! Help me!”

Save for the hunter struggling with the last guard, the rescuers have finished their individual battles. A tall, handsome man with sandy-blonde hair, dressed in green breaches and a white draw-string shirt stands facing the Brigand lines. “To Me!” he shouts, “Form Line” but as he does so he waves his sword in the air in a circular motion. From the woods around the camp his call is answered. Hooves shake the earth as, driven by a handful of mounted figures, a score or more of riderless horses charge from the woods into the rear of the brigand battle line. Chaos ensues, buying the group's rescuers the time they need to assemble into a battle formation of their own.

Meanwhile, Ogden abandons the fight against the remaining guard to answer Laria's desperate call. Together, they manage to drag Garrett back to the hunter battle-line, which parts to let them through. The poor squire screams with every jolt but, as Ogden observes grimly, as least that means he's still alive.

Iah grabs the priestess by her shoulders and steers her out of the cage and past the two battling men by the door at a run. They quickly take up position behind the hunter battle line, where Iah notes that the sandy haired man who leads the rescue is flanked by two young men who seem the very doubles of Garrett. Relief floods her as she realises this is an actual rescue, and that she has not simply swapped one set of captors for another. As she watches, she sees that not only is the young man in the white-shirt stunningly handsome (even in this poor light) he is also a natural born leader. The men around him seem energised by his mere presence and, though they are terribly outnumbered and lack even shields to match the heavy armour and long spears of their opponents, not one shows any sign of thinking that they might loose this battle.

Meanwhile, not far from Iah and the Priestess, Laria finds herself a crossbow and a few scattered bolts and begins to load her weapon.

As the last of the hunters join the battle line, the renegade knight manages to reform his line into a circle, with spears pointing in all directions like the bristles of a hedgehog. Already many of the horses and one of the riders leading them are down and slain. White-shirt makes another motion with his sword, shouting above the noise to attract the attention of his riders, and the remaining horsemen lead the mounts back into the safety of the trees. The two forces glare at each other across a distance of about thirty paces. The hunters are too few and lack the shields necessary to charge a spear-wall. But neither do the brigands seem keen to attack these skilled and deadly hunters, unarmoured and outnumbered or no.

Taking advantage of the sudden pause, Ogden moves up between Garretts two brothers and makes a surprising announcement. “I could kiss you boys. But under the circumstances I'd best save that till later”.



Nearby. the leader of the hunters peers down at Ogden with something approaching amusement.
“Master Dwarf: You are almost certaintly the strangest thing I've seen yet in an already utterly surreal night.” Ogden chuckles in reply.

Iah crouches down beside Garrett, safely behind the Hunter battle-line. With the Priestess nearby administering the last rites to dying men, Iah cannot risk calling upon her magic and tries healing the squire with skill alone. But whether due to the awful events of the evening, the clamour of the dying men and wounded horses around her or else the sheer presence of the handsome young man not a dozen feet away, she cannot concentrate.

Not far away, the renegade knight stands up behind his battle line and exhorts his men to attack.
The effect is rather ruined somewhat by Laria, who pops up from behind her own lines and shoots the bastard with her crossbow. As the man screams and falls back to his knees behind his men, Laria calls out ‘How do you like that for a wedding gift! You pr**k!’

At the injury to their leader, the brigands begin backing away, their nerve gone. As much as he curses and kicks at them, he cannot restore their morale.

Perhaps reassured by the slow retreat of her captors, Iah's hands stop shaking sufficiently for her to properly staunch Garrett's many bleeding wounds. The price of his loyalty is terrible. Garrett has lost his right eye, most of his teeth, an ear and all but one of the fingers on his left hand.
“Garrett I am so sorry.” she croons. It is all Garrett can do to groan in response.

Laria grabs another crossbow and shoots again, hitting another Brigand square in the chest and almost certainly killing him. This is too much for the twenty or so surviving brigands, who break and run, their leader amongst them. At this, the white-shirt orders a general attack, chasing the brigands out of the clearing, though he does not allow his men to go far into the woods before calling them back.

Sentries are quickly posted, and the wounded hunters brought to Iah for healing. The wounded brigands, are, off course, simply slain. None of the hunters are under any illusions as to what sort of fate awaited the womenfolk at the hands of these scum.

Garrett's twins rush forward at the sight of their brother and start pulling at Iah's bandages, desperate to see his wounds for themselves. Iah protests, but they’re not in a mood to listen. Only when Ogden threatens them with his unmistakable brand of charm do they relent and withdraw, though they remain close enough to supervise Garrett's care at Iah's hands.

As Iah finishes badanging up the last of the injured hunters wounds, a shadow falls across her, causing her to look up. She sees the extremely handsome man, standing above her and, by the light of the burning candle she has been using while tending the wounded, she can see for the first time a peculiar cross shaped scar on his left cheek. She also notes how young she is. He cannot yet have seen twenty-five. The leader of the hunting party stretches out his hand.

“My name is Rolland Henli. I was a friend of your mothers and, if you'll have me, I shall be a friend to you as well."





[next] session two
[background] life of lady nimue

Saturday, 23 January 2010

[Background] Dragon Age - The Life of Lady Nimue

The Life of Lady Nimue, or:
The Tragic Life of a Fereldan's most Reknowned and Beautiful Daughter:
b: 9:53 (53rd year of the Ninth, or Dragon, Age) d 9:98

The Lady Nimue, already reknowned for her beauty at the tender age of seventeen, became the richest of Ferelden's great heiress upon the death of her first husband, Arl Loxly of Ironkeep. The death of this worthy soul, whose early death robbed him of issue or near-relative to carry on his line, was mourned throughout Ferelden. for truly was he among the wisest of men and the most famous of poets.

Alas, as a young widow and heiress, Nimue's fate was not her own. King Larian, son of the Hero King, Alistair the Warden, took her as his ward. For some years thereafter he kept her unmarried at court, adding the wealth of her lands to his own treasury. Yet in time, he married her to his drunken, aging crony, Bann Luthor of Restenford, a near-impotent old relic desperate to sire an heir and living in hope that so fine a beauty as bed partner could serve to wake his long slumbering member.

Yet he, too, died soon after– again leaving no heir or living relatives to carry on his line. It was in this manner that Nimue, thought cursed by some and blessed by others, became heiress of both Ironkeep and Restenford and, at twenty, had come to outlive not one but two husbands.

Twice widowed, Nimue became her own woman subject to no mans wishes, and could marry whom she pleased. Still a young lass, barely twenty, many a young man turned her fine head with whispers and empty promises. It was not long before she had been sufficiently bedded as to produce her first, natural child, a daughter. Thus giving lie to the cruel whispers of jeoulous wives and eager male paramours.

In time, the Prince himself caught Lady Nimue's eye, or rather, her eye was caught by him. Leobold, son of the King, cared not for her somewhat deserved slatternly reputation. He saw only her lands and her youthful beauty.

However, before they could be wed, the lady's marriage train was set upon and waylaid by the army of a powerful Bann, Ofric of Blackwood, who bore a name blacker than that of any robber lord there ever was. Forcibly raped by Osfric and married in the ruins of a broken Chantry by a corrupt priest, not even the Prince or the King, nor even the church itself, could dissolve this travesty of a marriage, for without evidence of consanguinity to rule the marriage void, their flesh (and lands) were one.

Adding Ironkeep and Restenford to Blackwood, Osfric became the most powerful noble in the Kingdom, his lands and armies rivalling even that of the King. Osfric arrogantly named himself Tairn Osfric, seizing for himself this powerful title that could be bestowed only by the King. Though the title was never rightfully his, he possessed lands enough, and power enough, to ensure that all, even the King himself, addressed him so in his presence. He made no secret of the fact his “wife” had born a royal bastard shortly after the “Shameful Wedding”. But, as was his right, he had the babe put to death as another mans child. Yet never could he find that other vexing child, Nimue's first-born, carried away to safety in secret, and concealed by loving hands long since.

In time, Nimue, in her torment, bore the foul knight Osfric a son, Maleguant, who at the tender age of eighteen would already rival his father in infamy. But by this gift of life, this, the darkest portion of Nimue's ordeal came to an end. No longer needed for the production of an heir, Nimue was banished to a tower atop a high peak in the Frostmounts, where Osfric ensured that even the King and his son must pay dearly in political favours to visit.

Poor, ill-used Nimue was not entirely friendless in this cold place. Grand Master Dolgan of the Grey Wardens was a visitor who could not be turned away, lest he carry out his threat to perform the Rite of Conscription on Osfric and Malegaunt both. Mother Thinistra of the Chantry, another frequent visitor, came often in the company of her bastard nephew Rolland Henli, to provide comfort and solace to a woman sorely in need of Andraste's blessing. As Rolland grew older, so too grew the the rumours that he was her lover. Yet if this were so, evidently Osfirc cared not. He had already taken steps to ensure that fair Nimue could never again concieve a child.

Finally, when Nimue had spent but a half-score years in her high prison, Osfric fell in battle with the King. Third time (and perhaps third time happily) widowed, Nimue took her hated teenage son as her ward. Vowing to do all she could to ensure this hateful child came to possess but a fraction of the power of his despised father, she made a gift of her sons ancestral lands, the Bann of Blackwood, in "perpetuity", to that young gallant, Rolland Henli. Rolland thereafter became Bann of Blackwood with the King himself named by Nimue as his Overlord. But alas, Nimue could not bear to kill any child as her husband had done, even a foul viper such as Malegaunt. And so would this mercy become her undoing.

Nimue thus retreated from public life, though continuing to rule from her castle of IronKeep (where she could keep an eye of her cruel and hateful son) visited Denerim often to consult with the king. She died there, soon after her son's majority, in her bed.

Seemingly, of poison.

Alas for Maleguant, he is not Nimue's only living heir. And though his half-sister be but a bastard and in hiding, there remains the right of the widows portion. Fully one third of Osrics lands rightfully passed to Nimue upon his death and these lands Nimue may dispose of as she may.

Somewhere out there, in the wild lands of Ferelden, lives a daughter who is about to inherit a throne - and an enemy.

[next] session one

Friday, 22 January 2010

[PreGame] Dragon Age: a Throne in Peril

Dragon Age is a table top RPG of the pen and paper variety. The DM's background notes, game mechanics and other blurbs can be found here at RPG.net. Reading this will further your understanding of the game and setting before delving into the story that will unfold here.

I would be dishonest to claim this story for purely my own writings for, in truth, they are a joint venture between myself and my other half who happens to be the DM. I, as in the other game, am chief note taker and here he has transformed them from rough notes into a story for your perusal. He can also be found here on Blogspot as Dangerous Brian.

Sunday, 10 January 2010

Session 8 - WotBS - Sunday 10th January 2010



Dara- Elf- Druid
Aramil- Eladrin - Warlord
Sonea- Human - Wizard
Shadowdancer- Eladrin - Avenger
Mikal- Human- Rogue
Adahan (Boomer) - Human- Swordmage
Bomilcar-Human- Undisclosed Defender Class


Now at the cave site we find dawn is rising, Mikal has gone off scouting and we’re left with our captive. We've tied him up and left him in the cage where we found the body of a dead mage. There are no jars left except some shards.  
Sonea recognises him as Trehan Finner, a hedge witch who’s a pub owner from Gate Pass. We seem to think he may be the publican of the Poison Apple Pub. He could have been a member of the resistance as the Pub was used as a safe house. On question from Shadowdancer, Bomilcar assesses the body and feels he probably died to starvation.
Bomilcar is chosen as the one to speak with the captive. He bashes a hand against the bars and barks at him to wake up. The captive is lying curled up like a child as we’ve taken his clothes. He sighs and turns, rolling his eyes in the way one does when they can’t be bothered, very much a ‘here we go’ look. 
Shadowdancer offers the human the shroud and holds it out to see the human’s reaction. Finding he can’t read him he speaks with Aramil in Eladrin. Saying how he just can’t read these mortal monkeys. Aramil shrugs explaining he thinks he’s being a hard man.
Bomilcar is speaking with him but there is a feeling this man may be of the philosophy of Stoic. He finds he is Cathar, a Patrician. Meaning he is of a family that has produced a president in the past. His family must have been very illustrious as they had afforded funerary masks.
They find that the cleft helm is a sign of shame. He failed at a task. It must have been bad as his families funerary masks were smashed, the helm cleft, his name shows something. He only as one name, he’s lost the right to his other ones or he has chosen not to show dishonour to his ancestors by using his full name. 
Most senatorial families are Tiefling. For a human family to have risen to such a level and to have a president in their family is quite a thing. 
Cathar really is of a high family. He despises silly questions and those low-born. 
After all is said and done we find that we can’t get any more information from one so tightlipped and that we would do well to hire him. 

Mikal arrives back to report a farmstead further down the valley. Some good news as a blizzard is forming, not the kind of thing you'd enjoy getting caught in outside of the city. Hurrying toward the stone building a young female beckons urgently, she seems to be expecting us. Gestures to put the mules in the line of sheltering pines near the stead. Mikal takes the mules to settle them in. 
Entering it is a welcomingly warm home with the kind of rooms you would expect- main room/study and bedrooms. There are scrolls stuffed in bookcase, littering a table; a roaring fire warming a rather unfriendly looking old man; and many paintings on the walls. The young woman smiles and offers up wooden cups of steaming soup, she tells us that she is Kristin and to forgive her father Hadrir.
Rudely but expectedly, Bomilcar and Cathor take up positions on eitherside of the door. 
Hadrir looks disgustedly at the people cluttering his home. Spying the black horse bands he laughs, he says it reads ‘murdering bastards’. Cathor is shocked that is was meant to read ‘Black Horse Company’. The old man says the language is Infernal. 
Dara's ears bristle with attention, above the din of soup slurping and chat that there is scratching at the door. She raises her hand to Bomilcar ‘Can you hear that?’.....'There is scratching at the door’. He disagrees but opens the door to find two small goblins.
Kristin looks delighted ‘Ah there you are.’
Cathor mouths looks shocked and mouths ‘Arkanis’ to the others.
Taking the hint, Dara steps to the side of the door out of view and skittering sneaks into a mouse form and quickly sneaks under the book case.
Boomer walks towards the door and plants his battle standard.
The inquisitor shouts ‘We’ve come for the wizards, bring them out and no one will be harmed.’
The goblins squeak ‘Much.’
Shadowdancer steps to the side and teleports through the window to the outside.
Aramil throws alchemists fire out the door. He kills two skeletons. 
The Arkanis growls something and casts a spell at Boomer.
The goblins take pot shots at Cathor, missing.
The sword man attacks Cathor and the spearman attacks Bomilcar. 
Kristin runs and hides behind the cupboard. Hadrir just smokes his pipe. 
Dara finds her way out of the house and into the thick foliage beside the house.
Boomer uses sword burst at those infront of him. 
Cathor marks the nearest goblin. ‘You are mine!’
Bomilcar attacks the same goblin but misses.
Shadowdancer moves to the corner of the house and loads his crossbow, stepping out slightly from the house and releases his bolt. Unfortunately it just clicks.
Sonea kills a goblin with a magic missile and wounds the swordman.
Aramil throws alchemists fire at the enemies. He kills the final skeleton, singes a goblin and the inquisitor doesn’t even notice. He then uses Commanders Strike for Cathor but he fluffs it.
The swordsman misses Cathor, the Spearman stabs and hits Boomer.
Bomilcar gets hit by a goblin.
The bowman shoot at Cathor, one hits. Bolt of fiery arcane energy, black necrotic energy that you can see stars in banebolt
Boomer invokes the Aegis of Ensnarement- teleporting the swordsman to a square beside him.
The goblin moves to a space where the swordsman was, he then swipes at Cathor.
The goblin comes screaming in attacking Cathor, Aramil and Boomer (hit). Warriors Rampage (anger of the shortarse)
The inquisitor tucks away his axe and casts a spell. Energy from his fingertips, red energy lash goes for Boomer. Boomer manages to duck and dive out of them all.
Dara shifts back to human form, moving to the teleported door and shoots flame seed. The...turns and cancels my spell.
Cathor swipes and hits the goblin.
Bomilcar swipes too and decampates the goblin with his shield ‘Don’t you dare try to stick me in the balls!’
Shadowdancer tries again with his crossbow, hitting at the goblin perched on the tomb. He steps back round the corner to hide.
Sonea blows a hole in the swordsman killing him.
Aramil attacks the goblin but misses.
The inquisitor shouts ‘Smarr! There’s a nest of them!’ the arkanis group all move for the inquisitor. He touches a bracelet and they all disappear.
After a moments silence after the clamour of the encounter Kristin comes out of hiding ‘See father, I said it would be ok, now you have lots of light’ Ever the optimist it seems.

__________ o 0 o __________
Unfortunately for the story and myself our game became untenable and the players disbanded. Playing with Dungeons and Dragons 4th edition makes combat a lengthy process and the rate of game play really killed our enthusiasm. I still hold out hope for this campaign to be rebooted with the OSRIC rules system. Shadowdancer lives on in the world of Edarnia. At the moment of typing this addendum we are playing Isle of the Earthshaker set mainly with Myceneans closer to the Protectorate of Zama 50 years on from the War of the Burning Sky.
~ Amber Renarde 



Monday, 7 December 2009

Session 7 - WotBS - Sunday 6th December 2009

Tonight our tale is brought to you, once again, by fellow resistance member- Shadowdancer- and fellow gameplayer- Ridh. The party find themselves back at the Temple. Will the party escape the city? What of the Arcanis?


Dara- Elf- Druid
Aramil- Eladrin - Warlord
Sonea- Human - Wizard
Shadowdancer- Eladrin - Avenger
Mikal- Human- Rogue
Adahan (Boomer) - Human- Swordmage
Bomilcar-Human- Undisclosed Defender Class



Since, in all the rush Dara appears not to have noticed the absence of her journal I shall continue to keep the diary of the exploits of myself and my group.

~Shadowdancer~


At last it seems the others begin to see the need to get out of this dreary city, which, need I mention seems likely to be overrun by troops any day. Dara goes off to check that the mules are ready enough to travel in a blizzard, since the discussion of what we intend is somewhat moot if they are not. She finds that they could do with another couple of days rest but she should be able to coax them through if the group takes it easy on them. She returns and advises us of this and we agree that our need is greater than the mules, an obvious decision if you ask me.


Mikal suggests that in order to make our deadline of a nightfall departure we should begin loading the mules as soon as possible. I suggest that we also allow Bomilcar to advise since he has done this sort of thing before, a task I admit I have left to subordinates in the past.

Dara asks whether we have a backup plan and I reveal that I have an idea of one that shall be revealed when necessary.....though I am not sure how those resistance members that we have allowed to tag along with us shall take the suggestion that we exit dramatically with blade and magic, but sometimes drastic measures are necessary for the greater good.


After having pulled Mikal aside I am able to convince him to loan me the longsword in return for a favour in the future. Since humans seem to drop like flies at the slightest provocation this situation may never even come to pass.


Once the mules are loaded with supplies from the quartermaster, Dara transforms into a similar beast and she and Mikal depart to our rendezvous point.

As we are readying ourselves for the breakout, Torrent arrives and enquires how we are proceeding on the mission that Buron had assigned to us- that of taking out the Arcanis cell operating in the city. I later found out that Aramil showed her the kindness of being polite as he sets her straight on the relative importance of this task when compared to that of unlocking the box. I passed her as she stormed out to trot out yet another dreary complaint to Buron about us. It never fails to amuse me that humans can be arrogant enough to assume they can give orders to one of the feywild born.


We graciously decide that since we have a few hours to spare we shall at least attempt to point these fools in the right direction before we go. Perhaps they shall stumble their way to success by sheer dumb luck. So with that in mind we head to a tavern, perhaps to overhear an interesting piece of gossip that may provide us a lead.


After a pointless discussion with the drudge of a tavern keeper we realise that the working human’s tavern we have approached is not the kind of place where we can pick up any useful information, so we retire to a quiet table in the corner and have a discussion about how to proceed.

Aramil recalls that the Arcanis’ usual modus operandi is to be sent into an area in advance of an army and they typically use summoned creatures, sent in accordance with targets perceived by divinations. Sonea advises us that the summoning would likely be through a circle and would likely be enhanced by the infernal pacts that the Arcanis often have taken upon themselves to enhance their ability.

Boomer heads out and investigates the site of the last attack and we are persuaded to head out with him. Boomer seems a little downcast after discovering that so many people have cast divination and other magic at the site that any trace of the attacker’s casting is overlaid and so intermingled in other weaves as to be unravel able.

After a few minutes thought on the subject, and a few questions put to the (occasionally useful) other members of our group, I reach a few very insightful conclusions, particularly concerning the infernal pacts of such practitioners quite often granting the use of an imp....a creature immune to normal weapons and quite capable of shapeshifting between rat and crow forms.

As we turn to leave the scene of the attack a roguish gentleman steps out of the shadows in an alleyway, apparently a semi-well known individual known as Rantle, he claims to have been searching all over the city for us and has a request for Boomer. He wishes him to pass on a coded message to his somewhat fiery sister Cassandra, who apparently headed off to the Lyceum some months ago to study....and also a somewhat sarcastic request for her to return soon since a fire mage would be quite handy with the city under siege.

Shadowdancer pulls Rantle aside and fills him on the conclusions about the Arcanis that he has reached, after ascertaining that Rantle can ensure these conclusions reach people within the Resistance that are more competent than Buron and his cell.

We then turn and head off towards the townhouse that Mikal had picked out as having the best chance of a covert exit to the city. On the way I have a quiet word with Bomilcar about leaving my insights with another competent member of the resistance, he assures me that Rantle is more than up to the task.

When we arrive at the townhouse, which apparently is a smuggling house and overhangs the wall intentionally, Sonea blasts the lock off discreetly and, after barring the door after us so that following us is difficult, we climb over the wall and down.

Dara, now in owl form, finds us and settles on my arm, leading us to where Mikal waits with mules and we gather up our supplies ready to head out. As we gather the supplies Sonea spots a crow perched a few dozen feet away, the crow is joined by a second one, and the two stare uneasily at each other, as if both recognising the fact that neither is natural. She points this out to the rest of us and Dara also adds in a few insights about how unnatural their behaviour is.

We all head out, travelling as far as we can before the growing light and the chance of being intercepted and we make camp, as concealed as we can. As we rest we take turns with the watches. Being an Eladrin and a far superior being to these mortal humans I allow myself to be persuaded to take a second watch....it is sometimes good to remind mortals that we Eladrin are so much more than they.

During our rest break several of us are able to take the opportunity to study the rituals in the book that Sonea obtained.

As we travel on by night, several of us spot the two crows at various points of our journey; however they do not approach close enough for us to take action against them. As dawn nears we stop to camp again, dividing into the same watches as before. During the second watch, when Boomer and Sonea are on watch we are surprised. Alas, those of us asleep who possess only metal armour are consequently ill prepared for combat.


Two crossbowmen rise up from behind bushes and shoot at the two on watch, both missing. Two spearmen rush me when I am still in my bed roll, one of them manages to nick me as I roll aside in my blankets. The other nearby spearman foolishly rushes Bomilcar and misses his attack.

Across the camp, two other spearman rush our group one manages to nick Aramil, the other misses Dara. Boomer is charged by a gentleman in Imperial armour, with a cloven helm and a crow on his shoulder, a gentleman I last saw dumped on his backside as I caused his horse to bolt. Boomer realises that his attacker is at least as good with a blade as he is. An armoured figure bearing a gold hilted runic sword and with a longbow strapped to his back charges Sonea striking her hard, at first glance it is apparent that most of our attackers are wearing armbands of the Black Horse mercenaries and the one attacking Sonea has the Black Horse symbol embossed on his breastplate.

Boomer steps towards Aramil’s attacker, marking his target and shouting “To arms! To arms! Bomilcar hold the west flank, I will hold the east!” and unleashes a booming blade attack against his unfortunate target, bloodying the thug.

The two crossbowmen hurriedly reload their crossbow.

The bloodied thug attempts to attack Boomer back but is made to look the fool as Boomer dances aside.

The thug attacking Dara misses, seeming to not know what end of the spear is which.

The two attacking myself only manage to land a single hesitant hit.

The figure in imperial armour rushes Boomer, a purple glow infusing his entire body and lands a hefty hit, bloodying him.

Aramil grabs the sword that he planted in the ground when he began meditating and rolls out of his blankets to his feet swinging the blade at the bloodied thug, striking him down.

Sonea unleashes a phantom bolt against her attacker but he seems to have the will to resist the effect. He then steps forward as she steps back and strikes her again.

I grab my sword and use Otherworld stride to escape the trap, blasting the three fools near me, also immobilising them and allowing me to appear next to the crossbowmen and curse him, though the passage through the flames is both painful and aggravating. When I find who has dared tamper with the abilities of the Fey I shall truly make them suffer.

Dara shifts whilst in her blankets, shaping into a savage mastiff, pouncing at her assailant but her back legs get tangled in the blankets as she lunges and her jaws snap closed a few inches from the thug’s manhood. The thugs face drains of colour.

Bomilcar rolls out of his blankets, grabbing his shield as he rises. He then swings the rim of the shield up under the nearest thug’s chin, sending him stumbling back and toppling to the ground as the thug’s face slides off his head, severed instantly by the brutal hit. He then strains himself a little by grabbing for his spear in the brief instant that his sudden surge grants him.

Boomer sidesteps and swings another booming blade at his imperial armoured assailant, but the man deftly parries. He then catches his breath in that quiet moment and feels a little better after that surge.

The two crossbowmen fire at Aramil, one hits, this draws an open attack from myself which bites hard.

A thug attacks the mastiff that Dara has become but misses.

Korthan (in imperial armour) steps forward and takes on both Boomer and Aramil at once, he swings his sword at Aramil and hits.

As Aramil stumbles back from the hit, he catches sight of Sonea and her opponent, he calls out “Dear God, blow his fucking balls off!” heartened by Aramil’s word she seems a little less fragile and more up to the battle. Aramil turns back to his and Boomer’s opponent and creates and opening that Boomer can exploit.

Sonea tries another phantom bolt at her opponent but shoots wildly. She steps backwards with a surge of effort and then fires Gabal’s magic missile at him, hitting him with all three blasts.

Sonea’s opponent, who we later learn to call Reynard, steps forwards, and swings his blade at her as she stumbles back but misses her as she ducks.

I swing my sword at the crossbowmen beside me, bloodying him most satisfactorily; the thugs are now free to move.

Before they can do so however, Bomilcar stabs his spear through the nearest of the thugs, and with a shift of his feet and a flick of his spear he tosses the dying man aside and steps into his place instead.

Dara bares her teeth in a terrifying display and the thug flinches back, opening his defences unintentionally. She lunges forwards in a bite and takes a chunk out of the screaming man before backing up a step with a her hackles raised.

Boomer quickly takes a moment to assess his opponent, looking for weaknesses in his opponent, discovering that Korthan seems to favour the phalanx fighting style, he uses the opening to slash a Booming blade at him, hitting him and causing him to stumble forwards, Boomer then darts round and interposes himself between Aramil and Korthan, freeing Aramil to come to Sonea’s aid.

The crossbowman I faced drops his crossbow and yanks a morning star from his belt, catching me as he desperately swings it to fend me off, bloodying me a little and not improving my mood, the other shoots at Dara and hits. The thug that Dara is fighting decides to abandon the battle, and runs away, throwing his spear to one side and yelling “fetch!” in the desperate hope that she will follow it.

The thug now left facing Bomilcar manages to slip a speartip past his shield and opens up a nasty gash in his neck.

Aramil yells out to me “come on you Pussy, rub some dirt in it!”....when we return to Faerie I may have him assassinated...but at least the anger he causes manages to let me shrug off some of the pain I am in. He then swings at Reynard and misses....serves him right, though he does have the presence of mind to call out Sonea to attack as Reynard ducks his blow and opens himself to attack...though regrettably she also misses...I sometimes wonder at the abilities of these resistance fools that luck has saddled us with.

Sonea then leaps back a step so she can cast without fear of leaving herself open and unleashes another Gabal’s magic missile on him, followed by Empowering Lightning, though the latter misses.

Reynard swings at Aramil and hits him, forcing him back and using the opening to step after Sonea.

I slash twice at the man I face, missing but driving the man away from me long enough for me to sidestep behind him.

Bomilcar uncharacteristically misses, I wonder how bad that wound to his neck must have been.

Dara leaps at Reynard biting into his sword arm as she uses the feral harrier manoeuvre, she then springs back and shifts back to her human form to weild her staff.

Boomer unleashes Dimensional Thunder, swiping at Korthan and folding dimension around himself and appearing next to Reynard in the usual gout of flame that accompanies teleportation these days, leaving both of them covered in dancing motes of electricity.

My opponent swings and misses, whipping round wildly and catching only air, and across the clearing his accomplice shoots at Dara and also misses.

The thug fighting Bomilcar, is emboldened by his previous strike and stabs him again, sneaking past his defence again, bloodying him.

Korthan chases Boomer, straining himself a little as he dances past Aramil two steps and attacks Boomer, though he misses, probably distracted by the dancing motes of electricity which fade, their job done.

Aramil calls out “Its only a flesh wound!” to Bomilcar, who seems to draw strength from the somewhat sarcastic words, perhaps drawing on his anger to stand tall again. Aramil then unleashes a flurry of ringing blows, like a steel monsoon, drawing attention and opening up an opportunity for Sonea to step back and Bomilcar to step closer as Aramil yells out “Cover the wizard!” his hasty flurry of blows miss Korthan.

Sonea fires a Gabal’s magic missile at Reynard, aiming all three blasts at the man, the missiles crackle and disperse off his armour. She follows up with a phantom bolt of psychic fire, staggering him backwards a yard or so as it hits, she then turns and withdraws behind the cover of the nearest tree.

Reinhard swings at Aramil, who he assumes to be the leader...fool...he strikes and causes a nasty hit, then, on the backswing, the hawk moulded on his pommel screeches and seems to empower the blow, making it enough to drop Aramil unconscious to the ground. The electricity around him disperses as if spent, though it seems to have done the job it was intended for.

I swing half heartedly at my opponent, keeping my actions defensive as I once more step behind the man, keeping him swinging at shadows.

Bomilcar shouts angrily and swings his shield at the thug beside him in a hefty blow like a steel wall rushing towards him, but the man backsteps just far enough to avoid the hit, and Bomilcar steps after him.

Dara flings a flame seed at the crossbowman, enveloping the bushes where he skulks in fire as she ducks behind a tree, putting its solid trunk between her and him.

Boomer lures Reynard into stepping the wrong way, allowing Boomer to sidestep, setting up a deceptive strike with his khopesh that takes Reynard’s head off as he raises a parry in the wrong direction. He then kicks Aramil and shouts “get up” attempting to rouse him enough that Aramil can gather himself for one final surge.

The crossbowman in the burning bushes yells out to his companions to escape and turns to flee, still blazing as he runs away.

The thug facing Bomilcar again manages to beat past his guard...he seems a lot less like a towering fortress of fighting ability without his armour.

Korthan whistles loudly and a horse (still bearing the wound from my bolt a few days ago) bursts out from the brush, Korthan swings himself up into the saddle and whips the horse straight into a canter, Boomer taking several futile swings at him, loosing his khopesh as it catches in the saddle.

As he canters away, Sonea looses another Phantom bolt, seeming to drop him unconscious over the saddle horn, she then runs forwards and blasts a Gabal’s magic missile at him, which dissipates harmlessly on his armour.

Ducking a blow from the foe beside me, I sprint after the running foe and blast apart his saddle, just as Dara shapeshifts back into a mastiff and pounces through the air, dragging him from the horses back. The horse tries to defend its fallen master but is put down as unconscious as its master in short order as we pummel it with a ranged offensive. The crow takes flight with a raucous caw, and none of us are quick enough to stop it.

Bomilcar finally drops his opponent, and furious, covered in blood, charges the wounded crossbowman I had been toying with, pummelling him unconscious as he turns to flee.

We begin sorting through the various items of loot we find and tending to our wounds. It hasn't missed my attention that this Dara is not the human she wishes to appear to be. Rapid shapeshifting can ruin a well intended disguise I see.

Mikal finally returns from his scouting expedition, though, truth be told, I had hardly noted his absence during the fight. At least the fool managed to locate our foes camp. What a pity he could not do so in time for us to ambush them, rather than the other way around.

Sunday, 1 November 2009

Session 6 - WotBS - Sunday 1st November 2009


Tonight our tale is brought to you by a fellow resistance member- Shadowdancer- and fellow gameplayer- Ridh. Hope you enjoy seeing the action from his point of view as our party finds themselves in combat between two foes.


Dara- Elf- Druid

Aramil- Eladrin - Warlord
Sonea- Human - Wizard
Shadowdancer- Eladrin - Avenger
Mikal- Human- Rogue
Adahan (Boomer) - Human- Swordmage
Bomilcar-Human- Undisclosed Defender Class



Hmmmmm, so Dara keeps a journal of our exploits does she? Well readers, I think I will hold onto this for a little while and tell our tale in my own words.

~Shadowdancer~


Whilst myself and Mikal hung back and clung to the shadows to see who was following us, the others went on ahead with the mules. Suddenly from up ahead we could hear the sounds of an ambush as some of the damn armband wearing idiots try to make things even more difficult than they already are.

The mules stampede forwards, knocking down three of those that bar the way. Dara shouts something and turns into a hawk to fly after the mules.

Mikal and myself were the first of the others to react. Mikal throws a dagger and hits one of the hoplites taking him down. Fighting down an urge to exclaim against the fool’s stupidity for being hasty and taking out what may yet prove to be allies, I withdrew deeper into the shadows of the alleyway, only to hear the shout of pain as Mikal hits another with a dagger, in a critical place no less, judging by the shout of pain.

Boomer drives his sword into the ground in front of him, electricity discharging from the point of the strike, catching all three of his assailants in the blast, downing two of them. Bomilcar shield rushes the one who stayed upright, clipping him under the chin and knocking him to the ground.

One of the hoplites scans around and catches sight of Mikal, he shouts out, “There he is!” as he points and slings his shield onto his back, drawing his crossbow and starting to load it.

Aramil turns away from the ambush at the front, heading back the way we had all come, at which point he catches sight of the two other assailants approaching from another alley. He readies a bottle of alchemist’s fire, ready to throw.

The man that Bomilcar had knocked down leaps to his feet in a deft movement that allows no opportunity to attack as he stands. He swings his axe at Boomer and Bomilcar but they use their sword and shield to deflect his blow.

The two ambushers at the rear rush towards Aramil, one swings but Aramil ducks it, the other catches him with a painful slash. Of the two remaining hoplites, one catches sight of Mikal, slinging his shield and also drawing his crossbow, the other, unable to spot Mikal, advances into the melee around Aramil.

Mikal throws a blinding bomb at the two hoplites, obscuring their vision as he doubles back. I meanwhile headed further up the alleyway and up the stairs I found there, seeking a vantage point where I could snipe from.

Boomer shouts “Bomilcar, go help our allies, I will take care of these three”, he then attempts to use his booming blade against his opponent but is unable to beat his defences.

Bomilcar stabs at the axeman in front of him with his spear, but the man sidesteps and avoids it. Bomilcar snorts in disappointment and disengages, backing off.

The wounded hoplite dashes over to the water trough and splashes his eyes, trying to take away the blinding stinging from the bomb.

Aramil tosses his alchemists fire just behind his opponents, catching both of the ambushers and the hoplite in the blast, the two ambushers drop, flailing and on fire, out of the fight. The hoplite manages to catch most of the burning liquid on his shield.

Aramil backs off, readying his sword, ducking under the blow of the hoplite as he retreats.

The axeman swings at Boomer, striking him hard with his axe and dazing him temporarily.

The spearman near Aramil takes a quick step after him and throws his spear at him, hitting him and bringing him to the point of being greatly wounded.

The last of the hoplites stumbles around rubbing his eyes and screaming in pain.

Mikal throws a dagger at the hoplite who is staggering around rubbing his eyes and hits hard enough to take him down. Mikal then climbs onto the roof above him.

I climbed up onto the roof and, hoping to salvage Mikal’s foolishness somewhat, made myself known as I stood up to shout “Brave hoplites of Gate Pass, stand firm, we shall see off these ambushers. One foe lurks in the shadows, but there, with the axe, is a foe you can see and fight!”

The hoplites give a “Huzzah” and seem heartened.

Boomer strikes the axeman with a booming blade, wounding him further.

Bomilcar moves up to engage the hoplite who had thrown his spear, but holds back from striking.
The hoplite by the trough tries to spot Mikal again but can’t see him, he yells out “Where are you? You murdering bastard!”

Aramil rubs some dirt on the spear wound, slowing the blood flow.

He then attempts to shoulder past Bomilcar and get back into the fight but Bomilcar shoulders him back saying “Dont...Step... In... Front... Of... Me”

Aramil backs off towards where Boomer is still fighting the axeman.

The hoplite in front of Bomilcar attempts to draw his sword but is too nervous to slide it from the sheath.

The axeman swings at Boomer and hits again, blooding him and dazing him once again.

Mikal jumps down off the roof and engages the hoplite by the water trough, his short sword flashing into his hands, but the hoplite dodges by diving into the water.

Attempting to salvage the situation I stood up and put a warning blast past Mikal’s head, shouting out “Stand firm hoplite, drive off the assassin!”, hoping that the fool would take the hint and run off, to rejoin us later.

Seeing another possible problem I also yelled out “Bomilcar, stay your hand, the hoplite is a friend!”

Boomer goes on the defensive and catches a second wind.

Bomilcar looks up as I call out, he swings his spear at the hoplite’s knees, knocking him to the ground before levelling his spear at the man’s throat and growling out “Stay down boy”

The hoplite rises out of the water and swings his crossbow like a club at Mikal, clipping him with the improvised weapon, the bolt discharges and flies off into the sky.

Aramil advances on the axeman but the axe wielder takes a sudden unexpected swing at Aramil as he steps forwards, hitting him.

Aramil takes a step back and readies a dagger.

Mikal continues to act the fool and performs a riposte strike against the hoplite he faces, cutting him before stepping back

Deciding to give Mikal a final chance to regain his wits, I put a radiant blast into the ground between the two of them and I yelled out “Flee, vile assassin!” gesturing to Mikal to make himself scarce before the hoplites vision was fully clear.

Boomer uses foesnare followed by booming blade on the axeman before stepping back.

Bomilcar stays with his spear levelled at the hoplite.

The hoplite in the trough grimaces in pain as his already stinging eyes are hurt by the bright light. He stops trying to reload his crossbow and once more splashes water in his eyes to clear them.

Aramil takes a second wind and calls out an inspiring word to Boomer to bolster him. He then backs off a little further.

The axeman assumes a defensive posture but is unable to move.

Mikal finally seems to lose the red haze that clouds his sense and leaps up on top of the awning and away over the rooftops..

Hoping to complete the deception of Mikal’s involvement I stood up and yelled “He’s getting away!” and then pursued him up onto the rooftop.

Boomer shifts back onto the offensive and strikes the axeman.

Bomilcar keeps his spear levelled at the hoplite.

The hoplite by the trough levels his crossbow at Bomilcar and yells out “Drop the spear!”

Aramil hops onto some crates and from there onto the roof, where he turns and throws his dagger at the axeman, hitting him under the armpit.

The axeman swings his axe but is stunned by the dagger hitting him and drops the axe, he then turns and runs off into the alleyways.

Bomilcar steps back and raises his spear into a parade position.

Boomer heads up and joins Bomilcar. The hoplite twitches his crossbow, covering the two of them.

The wounded hoplite crawls back towards his companion.

Boomer attempts to approach the hoplites but the crossbow wielder calls out “Get away from him you murdering scum!”

Boomer attempts to explain that he merely wants to check the hoplite’s wounds. The crossbowman tells him that his own man will see to the downed hoplites.

Aramil jumps down from the roof and heads over to where all this is happening and tries to negotiate.

A few moments later two people reappear. Mikal (now wearing grey trousers and a green tunic) comes walking up the street. Shadow Dancer reappears on the roof, out of breath and brandishing a red armband with a black horses head – one that he lifted earlier from a corpse at the Poison Apple. “He got away, but not before he snagged this on a wood pile.”


(As well as being a very cool move, this act had a number of wide reaching implications for the game. At the risk of metagaming, I chose to reveal a few things to the players that their characters hadn’t learned yet. The Black Horse were a mercenary company working with the City Guard to arrest magic users, in the employ of the pro-Imperial “Appeasement” faction within the assembly. So not only did he shift blame to the Black Horse, he just completely discredited their position in the city, having suggested they had tried to kill members of the Guard to cover up an assassination attempt. I`m sure I don’t have to expand upon the effect this would have on the standing of the Appeasement faction within the Assembly – or the resultant boost in the stature of the Independence faction. This just struck me as so cool that I had to do the big reveal there and then. It will not escape the notice of the citizens of the Pass that the Black Horse were trying to assassinate pro-independence citizens. No doubt the citizens of Gate Pass will be wondering if it’s the Black Horse and not the Imperium who are bumping off their elected representatives).


Mikal circles back, changes his clothing and appearance, he pauses to loot the two downed foes at the end of the alley, taking their weapons and scale mail.

The hoplite lowers his crossbow and seems to reach a hesitant truce with the adventurers.

More guards arrive and citizens gather and the story of the attack begins to spread like wildfire, a city guard Optio arrives and takes charge of the scene, he thanks the adventurers for their aid and allows Mikal to take the daggers that the “assassin” had left for study as evidence, once it has become clear that Mikal is a scout for the City Guard.

The Optio sends runner the Strategos and begins sending missives off about the Black horse mercenary companies, the adventurers help the wounded hoplites to the temple where they meet up with Dara again, who tells them that some of the mules were injured in the stampede and will not be fit to depart for at least a day.

Buron and the senior resistance members express their satisfaction with the efforts of the cell in discrediting the Black Horse mercenaries. We have clearly risen a few notches in the estimation of the leadership. Finally, it seems, they are beginning to recognise our skills.

Monday, 12 October 2009

Session 5 - WotBS - Sunday 11th October 2009


Dara- Elf- Druid

Aramil- Eladrin - Warlord
Sonea- Human - Wizard
Shadow Dancer- Eladrin - Avenger
Mikal- Human- Rogue
Adahan (Boomer) - Human- Swordmage
Torrent- Human- Cleric
Bomilcar-Human- Undisclosed Defender Class


After leaving Torrent with her resistance superiors the group find themselves sitting in the temple guards common room, surrounded by a few of the men. Sonea never returned with Boomer as she was in the middle of business with her father the mage Diogeanese. Dara, Mikal, Aramil, Shadow Dancer and Boomer are sitting with Bomilcar, trying to formulate a plan of action. As it sits they need to get out of the city and head south to the Lyceum with the box Aramil carries. They also need to do something about the Arcanis cell, which as far as rumour goes, is in the city now and planning to assassinate some of the key political figures.

Much discussion occurs as they take time to kick back and refresh themselves.

After many ideas being banded around the Eladrin, Shadow Dancer, retrieves a piece of folded cloth from his person and throws it down for all to see.

‘Do any of you recognise this or know who they are?’ He speaks in particular to those new to the party.

The others recognise the red arm band from the attackers at the Poison Apple Pub- red fabric with a black horse head with strange arcane symbols below. Mikal and Boomer explain that they have indeed seen people in the city wearing such armbands but they don’t know who they are.

Discussion shifts to the Arcanis cell and who brought the news to Buron’s and Dara’s attention. Dara explains it was a dwarf she recognised as being the one on the gates to the depositary tower. His news was the reason Buron pulled Mikal off the city walls.

Mikal makes his way around the common room asking the guards if they have seen or know of a dwarf here at the temple. Most clam up and avoid speaking with him but one takes the time to explain the situation to Mikal.

‘My friend let me give you some advice. We operate in a cell structure. Even if we knew who this dwarf was we couldn’t tell you much at all. There was a dwarf here a few days ago wearing black armour with glowing symbols on it but that’s all I know. Y’know all sorts work for the resistance.’

Mikal comes back to the table. The description is quite obviously Torthen, so of no use.

Discussion still ensuing Dara stands up, obviously growing tired by what she sees as possibly useless talk. ‘We need to speak with Torrent. Regardless of whether or not she is still our leader on this mission, she has information above our knowledge and could be yaying or naying a lot of what we are discussing here. I suggest we carry this conversation on in her presence.’

Those present agree with this plan and with Dara’s decision to go speak to Torrent first as so far the others have nothing but rub the senior resistance members up the wrong way.

The others make their way down from the common room to the main hall of the temple while Dara climbs down the spiral staircase to the armoury. Just as she reaches the door there is a sudden silence and the door opens as she reaches her hand out to knock. Torrent looks out at her, looking drawn and shocked. Quietly she says ‘Bring the others here quickly! There have been new developments.’

As Dara turns to run back up Torrent adds ‘Don’t bring that Zaman Bomilcar. Keep him elsewhere!’

‘Duly noted.’ Dara nods curtly and continues upwards to retrieve the others.


___________________oOo___________________


Bomilcar is left in the temple hall with Aramil while the others return with Dara. Inside the room they find just Buron and Torrent looking drawn and pale. Badger is no longer with them.

It is explained that the Imperials have demanded that inquisitors be let into the city as part of a truce. The appeasment faction in the assembly are pressing for them to be allowed in to the city. Therefore the box and ourselves need to get to the lyceum before the assembly lets the inquisition in. The wolves at the door.

Torrent and Buron argue over the matter of escape from the city. They mention Diogeanese and Aerdum Menash.

Torrent turns back to what was her party. 'No one is being allowed to leave the city. The reason being they now have confirmed reports that imperial troops are now in the east of the pass. At the moment the numbers are described as being small but there is a presence. It’s time we planned our escape and got out of here. Or rather that it’s time we planned our escape and you got out of here. Given that you’ve not been paying any attention to my orders anyway. From now on you’ll be on your own and I’ll go back to the temple.

Speaking of which, I have more news about the assembly. It seems that during the start of the attacks that earth elementals killed assembly members in their homes. A further five began this morning. The pro-resistance and anti-appeasement assembly members and families have been killed.'

Mikal thinks for a moment then asks if we have access to a good forger and some of the passes from the assembly members who died.

Shadow Dancer agrees and asks if Buron can get these.

'It’s rather unfortunate as any passes signed by dead assembly men become void unless ratified by a living one.' Buron sighs. He suggests seeking out a certain gaudy house owned by Aerdum Menash.

'He has been known to sponsor some disreputable characters in the past. But...'

Torrent and Buron snap at each over the suggestion.

Buron explains 'Torrent prefers we go through Diogeanese as you have spoken with him before.'

Discussion ensues again, questions over whether Dara has any contacts within the Gryphon riders, or if she know any druids who might be able to help. Do we have contacts with the cavalrymen? Many options are explored in quite a flurry of talk.

In the end it is decided that we should get through to Diogeanese to discuss how to get out.

Quietly, Boomer leans over and tells Mikal about the gem he’s noticed on Bomilcar’s pommel. He mentions that it’s a Cat’s Eye gem which are linked with divination magic.

Shadow Dancer attention prickles on them. 'Really?'

Boomer nods.

It is agreed that they will have to be careful with Bomilcar in what he is privy to.

The party divide into groups as they leave for Gabals. Mikal and Boomer leave first.

Just before leaving himself Shadow Dancer asks Bomilcar about the crows and rats that have been following. As he has come to expect Bomilcar curtly denies it being some of his peoples, adding that he doesn’t pay attention to vermin.

Bomilcar leaves with Aramil. Dara and Shadow bring up the rear at a sensible distance, senses on edge for any sign of the followers.


___________________oOo___________________


Out of her peripheral vision Dara spots a rat high up in the gutters of the rooftops following their progress. She gives a hand gesture and the Eladrin takes aim and shoots with his crossbow. The bolt flies true to its target but just before hitting home it deflects off in another direction. The rat is under protection.

Dara moves closer throwing out thorn whip that strikes the rat but finds it immovable as if it were a much larger creature. Eldritch blast fires out from Shadow Dancer to no effect.

The rat looks round surprised, jumping a foot in the air as the second eldritch blast does nothing. The rat scampers out the way quickly transforming into a crow, flying up and over the rooftop to disappear into the city.

'What the hell was that?' Aramil’s voice is clearly heard by all.

Shadow and Dara quickly catch Aramil and Bomilcar up. 'That’s it gone for now. Let’s go quickly.'


___________________oOo___________________


Arriving at the academy we find it’s guarded by the red robes and city hoplites. Boomer does the talking, only getting us through when Sonea comes to get us.

Bomilcar stays outside Diogeanese’s house with Aramil and the box.


Diogeanese looks absolutely shattered. He is not happy. He’s dishevelled and it seems we’ve got him out his bed.

Diogeanese looks crossly at the group in his home again. 'What do you want from me?'

Mikal continues 'We need help to get out of the city.'

'You would need an assembly man to get you out.' He waves his hand impatiently.

Sighing he continues. 'I know of one who is mad enough. He’ll want something in return- wearing his gaudy adventuring equipment no doubt. Of course if he can help you then there is always a chance I can get you out by giving me ten minutes to charm the guards. However charming guards gets risky and tricky.'

Mikal finds this isn’t good enough. 'I’m sorry but in ten minutes I’m sure I could knock everyone one of them out.'

Diogeanese’s eyes flash 'I’m sorry you’re either very sure of your abilities or you are rudely impugning mine!'

The conversation is taken onto other ideas for escape with Mikal bringing it back round again.
'Can you think of a way to get us out of the east gate?'

'Hhmph. You could always try sneaking over one of the other walls. There are north and south goat paths leading away from Gate Pass. The outlying farms have paths off the mountains.' Suggests the wizard.

Boomer nods his head respectfully. 'Thank you Diogeanese.'

'Stop grovelling!' Diogeanese grunts and waves them out. No rest for the wicked he thinks to himself sourly.


When they get outside they find Aramil is finishing a very dirty joke- 'So the halfing says are you kidding me that was me trying to get on the bed!'

Bomilcar looks unamused.

Mikal fills them in on what they missed.

Boomer agrees. 'There are two options we can go to Menash, he may get us out but we’d have to wear his advertisement. The other option is to climb over the walls to the south or north. The south seems like the better bet.'

'We should climb over the wall and outfit everyone in dark clothing.' Mikal adds.

Shadow Dancers eyes look at him pointedly.

Mikal smiles 'Everyone else then.'

He explains that the citizen hoplites are guarding the walls. Even though it is still daylight, darkness will be in a few hours. He suggests that Shadow could climb the wall and drop down rope for the others to follow and he can leave via a gate and set up a fire or a distraction to keep the guards busy.

Bomilcar coughs. 'If we are climbing through the mountains we need to get supplies. So stop talking and get your gear. Menash’s supplies are effective, reputable but gaudy. Though while we were in that temple I noticed there were large amounts of supplies.'

Boomer asks 'How long till the Lyceum?'

'Three hundred miles as the crow flies.'

'Ten to fifteen days by foot.' adds Shadow.

Bomilcar continues. 'If we are going through the mountains and west we will be going through imperial territory.'


___________________oOo___________________


Everyone agrees to head back to the temple, arriving to hear the various bells on the towers tolling out of sequence at a time when there should be none. Something has happened. They can't let themselves be distracted so get to work.

Shadow Dancer suggests getting Mikal to lead sturdy horses to the returning scout patrols so they can leave again. It will get the supplies carried; there is no official notice of us leaving the city and no notice that we are mounted.

Bomilcar agrees. 'The mounts should be carrying supplies for scouts.'

Shadow asks what he would suggest.

He rattles off weights of meat, how much mules eat, how many you need, how much equipment, that mountain ponies would be better. You are better on foot going through. We need a pack mule for each of us and two or three to carry the extra food. He has already prepared a list of supplies.

Aramil smiles 'You’re a handy person to have around!'

Bomilcar nods. 'As Shadow Dancer said I am a very seasoned campaigner. The temple can provide us with food and firewood. Mules need to be bought or stolen.'

Mikal turns to Dara. 'Can you transform into a mule?'

She glowers at the idea saying something in Eladrin that means go fuck yourself.

Aramil raises an eyebrow but says nothing.


Buron and the quartermaster arrange supplies for two weeks but no mules.

Boomer asks if Dara knows anyone who may have mules.

'Yes I do.'

Mikal tries again. He explains that it would helpful if she turned into a mule so he could smuggle her out with the rest of the creatures. It would be helpful to have a second person outside with the train.

Dara agrees now that she understands she isn’t expected to be a fulltime pack animal for the trip.

___________________oOo___________________


Now ready, the party make their way east for about three quarters of the city, taking them past the Grand Square with the statue of Coal-Tongue, and past the gaudy house of Mr Menash. The road they follow is Emelk Way, the most direct main road in the city. They hurry as Dara knows her acquaintance will shut up shop by nightfall.


At the mule dealer we find the house is boarded up with some dead mules in the yard. The remaining mules are scrawny and look undernourished. Mikal examines them. They are scrawny but actually just under-exercised so are worth a try.

Knocking on the door there is no answer. Mikal unlocks it.

Dara enters finding a huge hole in the roof and the sour odour of a dead gryphon. Shadow
Dancer, Boomer, Mikal spread out to loot the place for things they can use.

Shadow finds the bills of ownership for the mules and they are blank. Boomer carves up the gryphon body for steaks. Mikal finds a black bladed long sword above a fireplace. He also finds many items of female clothing, expensive looking and on the dresser he finds a locked book. There is also a small box containing four vials of red liquid, a 500gp pearl ring, 100gp worth of costume jewellery and a lock box of 400gp in mixed change.

Aramil and Dara have busied themselves with finding tack for the mules. The others arrive and Shadow shows Mikal the blank ownership papers. Mikal advises they be assigned to him. It is agreed and completed. Just as they’re tacking up outside they hear a loud explosion from a district or two west of where they are. A pillar of flame shoots into the air near the statue of Coal-Tongue.

The tacking is finished in a flurry.

'Let’s just go!' calls Shadow as he fastens a mules’ bridal.


As they get onto Emelk way they find it is now thronging with panicked people. Rumours abound about the Torch of the Burning Sky, volcanoes, and invisible dragons. Large numbers of Gryphon riders circle above, calling down to tell everyone to get into their homes.

Menash’s estate has been blown-up, he was a member of the assembly after all.

The sheer number of people and guards begins to force us off the Emelk Way down into a side road away from the crowd. The sharper senses of Dara, Mikal and Shadow notice that as the tumult fades there are footfalls behind us, scrunching in the snow and ice. Mikal glances behind seeing torchlight reflected off the homes behind us. Shadow Dancer calls to Aramil. 'Go ahead and make preparations.'

Shadow and Mikal go to hide to wait for those that follow. Aramil and Bomilcar shoot ahead while

Boomer and Dara will follow with the painfully slow mules.


From their hiding place they notice four men dressed in city hoplite armour. The guards follow their footprints to the closed doorway and look up startled. They see nothing. Shadow Dancer and Mikal are hidden completely.

Aramil and Bomilcar turn a corner and find four men in red armbands in front of them. Standing four abreast across a tiny street

Aramil calls out in a mock friendly tone. 'Evening gents!'